The headless UI tests synchronized with the application by pumping a fixed
number of frames (39 loops of RunJobs/Delay across 19 files) and by pressing
at a point computed once from a control's bounds. Both encode how fast the
machine that wrote the test was: on the loaded Windows Debug CI agent the
frame count comes up short and the point goes stale, which is the recurring
timeout in the tree context-menu tests and the reason each such failure was
repaired one test at a time.
Waiters.WaitForIdleAsync replaces the frame loops. It observes the actual
precondition - no dispatcher job queued at Background priority or above, no
assembly still loading in the background sweep, a frame rendered - and
requires it on two consecutive polls so a thread-pool continuation about to
post back is caught as well.
Window.ClickAsync replaces element-targeted MouseDown/MouseUp pairs. It
re-resolves the target on every poll and presses only once the window's hit
test at the click point answers with that target, reporting the point and
what was hit instead on timeout. That diagnostic exposed one vacuous test:
User_Click_On_Visible_Row_Does_Not_Recentre_Viewport clicked the centre of a
row wider than the tree viewport, which lies under the decompiler text view,
so its assertion held without the row ever being clicked. It now clamps the
point to the viewport like the other tree-row clicks.
Clicks at text positions and press-only gutter clicks stay raw; they do not
target an element.
Assisted-by: Claude:claude-fable-5:Claude Code
These explain the code by pointing at the front-end that used to implement it.
That front-end is no longer in the tree, so the referent a reader would go
looking for does not exist: "Mirrors WPF's RefreshDecompiledView() call" names
a method nobody can open. In almost every case the sentence beside it already
carried the reason, and the reference was an appendix.
Comments citing a live platform difference are left alone, because there the
comparison is the reason rather than a memory: Avalonia genuinely has no
global RequerySuggested signal, which is why SimpleCommand exists at all.
One had gone stale rather than merely redundant. DerivedTypesEntryNode
described consulting the active search term as a missing feature to reinstate,
but SearchTermMatches is deliberately a no-op so the assembly tree stays
independent of the search pane; the comment now says so.
Assisted-by: Claude:claude-opus-5[1m]:Claude Code
The global:: prefixes existed because the test project's namespace
ICSharpCode.ILSpy.Tests used to shadow the app's old top-level ILSpy
namespace. With the UI code back under ICSharpCode.ILSpy there is
nothing left to shadow, so plain fully qualified names resolve fine.
Assisted-by: Claude:claude-fable-5:Claude Code
The Avalonia port had placed the UI app in an ILSpy.* namespace tree,
while the csproj RootNamespace and every prior release (through 10.1)
use ICSharpCode.ILSpy.*. Restoring the historical namespace reduces the
public API diff against release/10.1 for plugin authors and removes the
shadowing that forced global:: qualifiers in the test project. The
Images class and AccessOverlayIcon enum move back into the root
namespace (as in 10.1), since an ICSharpCode.ILSpy.Images namespace
would shadow the Images class for all code inside ICSharpCode.ILSpy.
Assisted-by: Claude:claude-fable-5:Claude Code
Two Options tests selected the whole System.Linq.Enumerable type and then
awaited WaitForDecompiledTextAsync. That decompile takes >15 s in headless and
overran the 60 s wait on a loaded CI runner, so the suite flaked intermittently
(green in one run of a commit, red in another). The behaviours under test --
that a re-decompile setting refreshes the active tab, and that the refresh does
not steal focus from the Options tab -- fire on whatever the tab shows, so a
single small method exercises them just as well and decompiles near-instantly.
Assisted-by: Claude:claude-opus-4-8:Claude Code
Toggling a display setting that affects decompiler output (folding, member or
using expansion, debug info, IL detail, indentation) routed through
ForceRefreshActiveTab, whose ShowSelectedNode re-projects the tree selection
and so activates the preview tab -- yanking the user off whatever tab they were
on (e.g. the live Options page they were editing).
Add RefreshDecompilerOutputInPlace, which re-decompiles the cached decompiler
content directly without re-projecting or activating anything, and route the
Redecompile display-setting reaction to it. F5 reload and dependency-load keep
using ForceRefreshActiveTab, where re-projecting the selection is intended.
Assisted-by: Claude:claude-opus-4-8:Claude Code
To audit what each UI test actually exercises, every step now snapshots the
live window to <TestFixtureName>/<TestName>_<NN>_<ShortDescription>.png: a
booted frame (emitted automatically by TestHarness.BootAsync), one after each
state-changing action, and one before each assertion. Flip ILSPY_TESTS_VISIBLE=1
to render the filmstrip; it lands under %TEMP%/ilspy-test-captures (overridable
via ILSPY_TEST_CAPTURES).
The step number and fixture/test name are derived automatically so inserting a
breakpoint never renumbers the rest. The identity is recorded up front from the
real ITest in an ITestAction hook rather than read live: NUnit's
TestContext.CurrentContext does not flow onto async continuations, so a capture
after an await would otherwise collide under the ad-hoc context. And when
rendering is off the whole call is a true no-op -- not even a dispatcher pump --
so instrumenting a test can never perturb the navigation/tab timing it asserts
on. Full headless suite stays green.
Nearly every headless UI test opened with the same four-line prologue
(resolve the shared MainWindow, show it, cast its DataContext, wait for the
assembly list), then repeated the corelib lookup, the EnsureLazyChildren +
Children.OfType<T>().Single() drill, the registry single-by-header lookups,
and the open-an-assembly-and-wait dance. The duplication made the intent of
each test hard to see and every signature tweak a suite-wide edit.
Collapse those into TestHarness (BootAsync, OpenAssemblyAsync, GetCommand,
GetEntry) and TreeNavigation extensions (FindCoreLib, GetChild<T>, Expand<T>),
then apply them across the suite. Net ~865 lines of boilerplate removed with
no change in behaviour; the full headless suite stays green.
Preview tab semantics. ContentTabPage gains IsPreview; the persistent MainTab
starts preview (tree-node clicks replace its Content in place). The user pins
via Window menu, right-click context menu, or inline pin icon — the
just-pinned tab keeps its content/identity and a fresh preview MainTab spawns.
Carve-out tabs (Open in new tab, Options) are born pinned and survive tree
selections.
Assisted-by: Claude:claude-opus-4-7:Claude Code
DecompilerTextView subscribes to SettingsService.DisplaySettings.PropertyChanged
and mirrors the new value into the AvaloniaEdit TextEditor immediately — no
re-decompile, no Apply. Properties wired:
Assisted-by: Claude:claude-opus-4-7:Claude Code
Replaces the WPF modal Options dialog with a Dock document tab — opens via
View → Options at the same MenuOrder=999 mount point, hosts the same three
panels (Decompiler / Display / Misc), and uses the same SettingsSnapshot
commit pattern so closing the tab without Apply discards in-flight edits.
Re-invoking View → Options while one's open just focuses the existing tab.
Assisted-by: Claude:claude-opus-4-7:Claude Code