The headless UI tests synchronized with the application by pumping a fixed
number of frames (39 loops of RunJobs/Delay across 19 files) and by pressing
at a point computed once from a control's bounds. Both encode how fast the
machine that wrote the test was: on the loaded Windows Debug CI agent the
frame count comes up short and the point goes stale, which is the recurring
timeout in the tree context-menu tests and the reason each such failure was
repaired one test at a time.
Waiters.WaitForIdleAsync replaces the frame loops. It observes the actual
precondition - no dispatcher job queued at Background priority or above, no
assembly still loading in the background sweep, a frame rendered - and
requires it on two consecutive polls so a thread-pool continuation about to
post back is caught as well.
Window.ClickAsync replaces element-targeted MouseDown/MouseUp pairs. It
re-resolves the target on every poll and presses only once the window's hit
test at the click point answers with that target, reporting the point and
what was hit instead on timeout. That diagnostic exposed one vacuous test:
User_Click_On_Visible_Row_Does_Not_Recentre_Viewport clicked the centre of a
row wider than the tree viewport, which lies under the decompiler text view,
so its assertion held without the row ever being clicked. It now clamps the
point to the viewport like the other tree-row clicks.
Clicks at text positions and press-only gutter clicks stay raw; they do not
target an element.
Assisted-by: Claude:claude-fable-5:Claude Code
ILSpy showed the current location only implicitly in the tree selection and kept search in a separate docked pane. The omnibar, modelled on the Files community app and jiripolasek's EditorBar, puts an address-bar atop each decompiler document: a breadcrumb of the node (Assembly > Namespace > Type > Member) whose segments navigate and whose chevrons list child nodes, turning into a search box on typing that reuses the existing search engine. It coexists with the docked search pane and ships off by default behind the Options / Display 'Tab options' EnableOmnibar toggle, which applies live.
Assisted-by: Claude:claude-opus-4-8:Claude Code
The Avalonia port had placed the UI app in an ILSpy.* namespace tree,
while the csproj RootNamespace and every prior release (through 10.1)
use ICSharpCode.ILSpy.*. Restoring the historical namespace reduces the
public API diff against release/10.1 for plugin authors and removes the
shadowing that forced global:: qualifiers in the test project. The
Images class and AccessOverlayIcon enum move back into the root
namespace (as in 10.1), since an ICSharpCode.ILSpy.Images namespace
would shadow the Images class for all code inside ICSharpCode.ILSpy.
Assisted-by: Claude:claude-fable-5:Claude Code
The decompiler text-view context menu was missing the navigation and folding entries the previous version had. Add Decompile (go to definition) on a right-clicked symbol -- it navigates the tree to the entity's definition via the existing NavigateToReference bus message -- and Toggle folding / Toggle all folding, which reuse the editor's existing Ctrl+M logic (extracted into public DecompilerTextView methods). The folding entries only show when the document has foldings.
Assisted-by: Claude:claude-opus-4-8:Claude Code
Nearly every headless UI test opened with the same four-line prologue
(resolve the shared MainWindow, show it, cast its DataContext, wait for the
assembly list), then repeated the corelib lookup, the EnsureLazyChildren +
Children.OfType<T>().Single() drill, the registry single-by-header lookups,
and the open-an-assembly-and-wait dance. The duplication made the intent of
each test hard to see and every signature tweak a suite-wide edit.
Collapse those into TestHarness (BootAsync, OpenAssemblyAsync, GetCommand,
GetEntry) and TreeNavigation extensions (FindCoreLib, GetChild<T>, Expand<T>),
then apply them across the suite. Net ~865 lines of boilerplate removed with
no change in behaviour; the full headless suite stays green.