mirror of https://github.com/icsharpcode/ILSpy.git
31 changed files with 2408 additions and 1298 deletions
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|
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$ErrorActionPreference = "Stop"; |
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[Reflection.Assembly]::LoadWithPartialName("System.Xml.Linq") | Out-Null |
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Write-Host "Sorting .resx files..."; |
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Get-ChildItem -Include *.resx -Recurse | foreach ($_) { |
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Write-Host $_.FullName; |
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$doc = [System.Xml.Linq.XDocument]::Load($_.FullName); |
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$descendants = [System.Linq.Enumerable]::ToArray($doc.Descendants("data")); |
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|
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[System.Xml.Linq.Extensions]::Remove($descendants); |
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$ordered = [System.Linq.Enumerable]::OrderBy($descendants, [System.Func[System.Xml.Linq.XElement,string]] { param ($e) $e.Attribute("name").Value }, [System.StringComparer]::Ordinal); |
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$doc.Root.Add($ordered); |
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$doc.Save($_.FullName); |
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} |
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|
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<?xml version="1.0" encoding="utf-8"?> |
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<CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema"> |
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|
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<!-- This is the file that defines the actual layout and type of the commands. |
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It is divided in different sections (e.g. command definition, command |
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placement, ...), with each defining a specific set of properties. |
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See the comment before each section for more details about how to |
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use it. --> |
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|
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<!-- The VSCT compiler (the tool that translates this file into the binary |
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format that VisualStudio will consume) has the ability to run a preprocessor |
||||
on the vsct file; this preprocessor is (usually) the C++ preprocessor, so |
||||
it is possible to define includes and macros with the same syntax used |
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in C++ files. Using this ability of the compiler here, we include some files |
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defining some of the constants that we will use inside the file. --> |
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<!--This is the file that defines the IDs for all the commands exposed by VisualStudio. --> |
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<Extern href="stdidcmd.h"/> |
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<!--This header contains the command ids for the menus provided by the shell. --> |
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<Extern href="vsshlids.h"/> |
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<Include href="ILSpyAddIn.vsct" /> |
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<!--The Commands section is where we the commands, menus and menu groups are defined. |
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This section uses a Guid to identify the package that provides the command defined inside it. --> |
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<Commands package="guidILSpyAddInPkg"> |
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<!-- Inside this section we have different sub-sections: one for the menus, another |
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for the menu groups, one for the buttons (the actual commands), one for the combos |
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and the last one for the bitmaps used. Each element is identified by a command id that |
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is a unique pair of guid and numeric identifier; the guid part of the identifier is usually |
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called "command set" and is used to group different command inside a logically related |
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group; your package should define its own command set in order to avoid collisions |
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with command ids defined by other packages. --> |
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|
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|
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<!--Buttons section. --> |
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<!--This section defines the elements the user can interact with, like a menu command or a button |
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or combo box in a toolbar. --> |
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<Buttons> |
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<!--To define a menu group you have to specify its ID, the parent menu and its display priority. |
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The command is visible and enabled by default. If you need to change the visibility, status, etc, you can use |
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the CommandFlag node. |
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You can add more than one CommandFlag node e.g.: |
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<CommandFlag>DefaultInvisible</CommandFlag> |
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<CommandFlag>DynamicVisibility</CommandFlag> |
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If you do not want an image next to your command, remove the Icon node /> --> |
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenReferenceInILSpy" priority="0x0600" type="Button"> |
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyRefGroup" /> |
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<Icon guid="guidImages" id="bmpLogo" /> |
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<CommandFlag>DynamicVisibility</CommandFlag> |
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<CommandFlag>DefaultInvisible</CommandFlag> |
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<Strings> |
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<ButtonText>Open in ILSpy</ButtonText> |
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</Strings> |
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</Button> |
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenProjectOutputInILSpy" priority="0x0600" type="Button"> |
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyProjGroup" /> |
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<Icon guid="guidImages" id="bmpLogo" /> |
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<CommandFlag>DynamicVisibility</CommandFlag> |
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<CommandFlag>DefaultInvisible</CommandFlag> |
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<Strings> |
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<ButtonText>Open output in ILSpy</ButtonText> |
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</Strings> |
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</Button> |
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|
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenCodeItemInILSpy" priority="0x0600" type="Button"> |
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyCodeItemGroup" /> |
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<Icon guid="guidImages" id="bmpLogo" /> |
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<CommandFlag>DynamicVisibility</CommandFlag> |
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<CommandFlag>DefaultInvisible</CommandFlag> |
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<Strings> |
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<ButtonText>Open code in ILSpy</ButtonText> |
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</Strings> |
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</Button> |
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenILSpy" priority="0x0600" type="Button"> |
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyGroup" /> |
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<Icon guid="guidImages" id="bmpLogo" /> |
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<Strings> |
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<ButtonText>ILSpy</ButtonText> |
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</Strings> |
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</Button> |
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|
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</Buttons> |
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|
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</Commands> |
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</CommandTable> |
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<?xml version="1.0" encoding="utf-8"?> |
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<CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema"> |
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|
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<!-- This is the file that defines the actual layout and type of the commands. |
||||
It is divided in different sections (e.g. command definition, command |
||||
placement, ...), with each defining a specific set of properties. |
||||
See the comment before each section for more details about how to |
||||
use it. --> |
||||
|
||||
<!-- The VSCT compiler (the tool that translates this file into the binary |
||||
format that VisualStudio will consume) has the ability to run a preprocessor |
||||
on the vsct file; this preprocessor is (usually) the C++ preprocessor, so |
||||
it is possible to define includes and macros with the same syntax used |
||||
in C++ files. Using this ability of the compiler here, we include some files |
||||
defining some of the constants that we will use inside the file. --> |
||||
|
||||
<!--This is the file that defines the IDs for all the commands exposed by VisualStudio. --> |
||||
<Extern href="stdidcmd.h"/> |
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|
||||
<!--This header contains the command ids for the menus provided by the shell. --> |
||||
<Extern href="vsshlids.h"/> |
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|
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<Include href="ILSpyAddIn.vsct" /> |
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|
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|
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<!--The Commands section is where we the commands, menus and menu groups are defined. |
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This section uses a Guid to identify the package that provides the command defined inside it. --> |
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<Commands package="guidILSpyAddInPkg"> |
||||
<!-- Inside this section we have different sub-sections: one for the menus, another |
||||
for the menu groups, one for the buttons (the actual commands), one for the combos |
||||
and the last one for the bitmaps used. Each element is identified by a command id that |
||||
is a unique pair of guid and numeric identifier; the guid part of the identifier is usually |
||||
called "command set" and is used to group different command inside a logically related |
||||
group; your package should define its own command set in order to avoid collisions |
||||
with command ids defined by other packages. --> |
||||
|
||||
|
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<!--Buttons section. --> |
||||
<!--This section defines the elements the user can interact with, like a menu command or a button |
||||
or combo box in a toolbar. --> |
||||
<Buttons> |
||||
<!--To define a menu group you have to specify its ID, the parent menu and its display priority. |
||||
The command is visible and enabled by default. If you need to change the visibility, status, etc, you can use |
||||
the CommandFlag node. |
||||
You can add more than one CommandFlag node e.g.: |
||||
<CommandFlag>DefaultInvisible</CommandFlag> |
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<CommandFlag>DynamicVisibility</CommandFlag> |
||||
If you do not want an image next to your command, remove the Icon node /> --> |
||||
|
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenReferenceInILSpy" priority="0x0600" type="Button"> |
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyRefGroup" /> |
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<Icon guid="guidImages" id="bmpLogo" /> |
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<CommandFlag>DynamicVisibility</CommandFlag> |
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<CommandFlag>DefaultInvisible</CommandFlag> |
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<Strings> |
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<ButtonText>用 ILSpy 打开</ButtonText> |
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</Strings> |
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</Button> |
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|
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenProjectOutputInILSpy" priority="0x0600" type="Button"> |
||||
<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyProjGroup" /> |
||||
<Icon guid="guidImages" id="bmpLogo" /> |
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<CommandFlag>DynamicVisibility</CommandFlag> |
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<CommandFlag>DefaultInvisible</CommandFlag> |
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<Strings> |
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<ButtonText>用 ILSpy 打开输出</ButtonText> |
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</Strings> |
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</Button> |
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|
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenCodeItemInILSpy" priority="0x0600" type="Button"> |
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyCodeItemGroup" /> |
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<Icon guid="guidImages" id="bmpLogo" /> |
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<CommandFlag>DynamicVisibility</CommandFlag> |
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<CommandFlag>DefaultInvisible</CommandFlag> |
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<Strings> |
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<ButtonText>用 ILSpy 打开代码</ButtonText> |
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</Strings> |
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</Button> |
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|
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenILSpy" priority="0x0600" type="Button"> |
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyGroup" /> |
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<Icon guid="guidImages" id="bmpLogo" /> |
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<Strings> |
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<ButtonText>ILSpy</ButtonText> |
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</Strings> |
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</Button> |
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|
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</Buttons> |
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|
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</Commands> |
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|
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</CommandTable> |
@ -0,0 +1,126 @@
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|
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<?xml version="1.0" encoding="utf-8"?> |
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<root> |
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<!-- |
||||
Microsoft ResX Schema |
||||
|
||||
Version 2.0 |
||||
|
||||
The primary goals of this format is to allow a simple XML format |
||||
that is mostly human readable. The generation and parsing of the |
||||
various data types are done through the TypeConverter classes |
||||
associated with the data types. |
||||
|
||||
Example: |
||||
|
||||
... ado.net/XML headers & schema ... |
||||
<resheader name="resmimetype">text/microsoft-resx</resheader> |
||||
<resheader name="version">2.0</resheader> |
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> |
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> |
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> |
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> |
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> |
||||
<value>[base64 mime encoded serialized .NET Framework object]</value> |
||||
</data> |
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> |
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> |
||||
<comment>This is a comment</comment> |
||||
</data> |
||||
|
||||
There are any number of "resheader" rows that contain simple |
||||
name/value pairs. |
||||
|
||||
Each data row contains a name, and value. The row also contains a |
||||
type or mimetype. Type corresponds to a .NET class that support |
||||
text/value conversion through the TypeConverter architecture. |
||||
Classes that don't support this are serialized and stored with the |
||||
mimetype set. |
||||
|
||||
The mimetype is used for serialized objects, and tells the |
||||
ResXResourceReader how to depersist the object. This is currently not |
||||
extensible. For a given mimetype the value must be set accordingly: |
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format |
||||
that the ResXResourceWriter will generate, however the reader can |
||||
read any of the formats listed below. |
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64 |
||||
value : The object must be serialized with |
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter |
||||
: and then encoded with base64 encoding. |
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64 |
||||
value : The object must be serialized with |
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter |
||||
: and then encoded with base64 encoding. |
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64 |
||||
value : The object must be serialized into a byte array |
||||
: using a System.ComponentModel.TypeConverter |
||||
: and then encoded with base64 encoding. |
||||
--> |
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> |
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> |
||||
<xsd:element name="root" msdata:IsDataSet="true"> |
||||
<xsd:complexType> |
||||
<xsd:choice maxOccurs="unbounded"> |
||||
<xsd:element name="metadata"> |
||||
<xsd:complexType> |
||||
<xsd:sequence> |
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" /> |
||||
</xsd:sequence> |
||||
<xsd:attribute name="name" use="required" type="xsd:string" /> |
||||
<xsd:attribute name="type" type="xsd:string" /> |
||||
<xsd:attribute name="mimetype" type="xsd:string" /> |
||||
<xsd:attribute ref="xml:space" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
<xsd:element name="assembly"> |
||||
<xsd:complexType> |
||||
<xsd:attribute name="alias" type="xsd:string" /> |
||||
<xsd:attribute name="name" type="xsd:string" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
<xsd:element name="data"> |
||||
<xsd:complexType> |
||||
<xsd:sequence> |
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> |
||||
</xsd:sequence> |
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> |
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> |
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> |
||||
<xsd:attribute ref="xml:space" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
<xsd:element name="resheader"> |
||||
<xsd:complexType> |
||||
<xsd:sequence> |
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
||||
</xsd:sequence> |
||||
<xsd:attribute name="name" type="xsd:string" use="required" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
</xsd:choice> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
</xsd:schema> |
||||
<resheader name="resmimetype"> |
||||
<value>text/microsoft-resx</value> |
||||
</resheader> |
||||
<resheader name="version"> |
||||
<value>2.0</value> |
||||
</resheader> |
||||
<resheader name="reader"> |
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
||||
</resheader> |
||||
<resheader name="writer"> |
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
||||
</resheader> |
||||
<data name="110" xml:space="preserve"> |
||||
<value>ILSpy.AddIn</value> |
||||
</data> |
||||
<data name="112" xml:space="preserve"> |
||||
<value>Integration of the ILSpy Decompiler into Visual Studio.</value> |
||||
</data> |
||||
</root> |
@ -0,0 +1,126 @@
@@ -0,0 +1,126 @@
|
||||
<?xml version="1.0" encoding="utf-8"?> |
||||
<root> |
||||
<!-- |
||||
Microsoft ResX Schema |
||||
|
||||
Version 2.0 |
||||
|
||||
The primary goals of this format is to allow a simple XML format |
||||
that is mostly human readable. The generation and parsing of the |
||||
various data types are done through the TypeConverter classes |
||||
associated with the data types. |
||||
|
||||
Example: |
||||
|
||||
... ado.net/XML headers & schema ... |
||||
<resheader name="resmimetype">text/microsoft-resx</resheader> |
||||
<resheader name="version">2.0</resheader> |
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> |
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> |
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> |
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> |
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> |
||||
<value>[base64 mime encoded serialized .NET Framework object]</value> |
||||
</data> |
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> |
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> |
||||
<comment>This is a comment</comment> |
||||
</data> |
||||
|
||||
There are any number of "resheader" rows that contain simple |
||||
name/value pairs. |
||||
|
||||
Each data row contains a name, and value. The row also contains a |
||||
type or mimetype. Type corresponds to a .NET class that support |
||||
text/value conversion through the TypeConverter architecture. |
||||
Classes that don't support this are serialized and stored with the |
||||
mimetype set. |
||||
|
||||
The mimetype is used for serialized objects, and tells the |
||||
ResXResourceReader how to depersist the object. This is currently not |
||||
extensible. For a given mimetype the value must be set accordingly: |
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format |
||||
that the ResXResourceWriter will generate, however the reader can |
||||
read any of the formats listed below. |
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64 |
||||
value : The object must be serialized with |
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter |
||||
: and then encoded with base64 encoding. |
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64 |
||||
value : The object must be serialized with |
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter |
||||
: and then encoded with base64 encoding. |
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64 |
||||
value : The object must be serialized into a byte array |
||||
: using a System.ComponentModel.TypeConverter |
||||
: and then encoded with base64 encoding. |
||||
--> |
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> |
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> |
||||
<xsd:element name="root" msdata:IsDataSet="true"> |
||||
<xsd:complexType> |
||||
<xsd:choice maxOccurs="unbounded"> |
||||
<xsd:element name="metadata"> |
||||
<xsd:complexType> |
||||
<xsd:sequence> |
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" /> |
||||
</xsd:sequence> |
||||
<xsd:attribute name="name" use="required" type="xsd:string" /> |
||||
<xsd:attribute name="type" type="xsd:string" /> |
||||
<xsd:attribute name="mimetype" type="xsd:string" /> |
||||
<xsd:attribute ref="xml:space" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
<xsd:element name="assembly"> |
||||
<xsd:complexType> |
||||
<xsd:attribute name="alias" type="xsd:string" /> |
||||
<xsd:attribute name="name" type="xsd:string" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
<xsd:element name="data"> |
||||
<xsd:complexType> |
||||
<xsd:sequence> |
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> |
||||
</xsd:sequence> |
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> |
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> |
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> |
||||
<xsd:attribute ref="xml:space" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
<xsd:element name="resheader"> |
||||
<xsd:complexType> |
||||
<xsd:sequence> |
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
||||
</xsd:sequence> |
||||
<xsd:attribute name="name" type="xsd:string" use="required" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
</xsd:choice> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
</xsd:schema> |
||||
<resheader name="resmimetype"> |
||||
<value>text/microsoft-resx</value> |
||||
</resheader> |
||||
<resheader name="version"> |
||||
<value>2.0</value> |
||||
</resheader> |
||||
<resheader name="reader"> |
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
||||
</resheader> |
||||
<resheader name="writer"> |
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
||||
</resheader> |
||||
<data name="110" xml:space="preserve"> |
||||
<value>ILSpy.AddIn</value> |
||||
</data> |
||||
<data name="112" xml:space="preserve"> |
||||
<value>可以在 Visual Studio 中直接打开反编译工具 ILSpy 。</value> |
||||
</data> |
||||
</root> |
@ -0,0 +1,7 @@
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?> |
||||
<PackageLanguagePackManifest Version="2.0.0" xmlns="http://schemas.microsoft.com/developer/vsx-schema/2011"> |
||||
<Metadata> |
||||
<DisplayName>ILSpy</DisplayName> |
||||
<Description>可以在 Visual Studio 中直接打开反编译工具 ILSpy 。</Description> |
||||
</Metadata> |
||||
</PackageLanguagePackManifest> |
@ -1,33 +1,10 @@
@@ -1,33 +1,10 @@
|
||||
#region Using directives
|
||||
|
||||
using System; |
||||
using System.Reflection; |
||||
using System.Runtime.InteropServices; |
||||
using System.Resources; |
||||
using System.Runtime.CompilerServices; |
||||
|
||||
#endregion
|
||||
using System.Runtime.InteropServices; |
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("ILSpy.ReadyToRun.Plugin")] |
||||
[assembly: AssemblyDescription("")] |
||||
[assembly: AssemblyConfiguration("")] |
||||
[assembly: AssemblyCompany("")] |
||||
[assembly: AssemblyProduct("ILSpy.ReadyToRun.Plugin")] |
||||
[assembly: AssemblyCopyright("Copyright 2011")] |
||||
[assembly: AssemblyTrademark("")] |
||||
[assembly: AssemblyCulture("")] |
||||
|
||||
// This sets the default COM visibility of types in the assembly to invisible.
|
||||
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
|
||||
[assembly: ComVisible(false)] |
||||
|
||||
[assembly: InternalsVisibleTo("ILSpy.ReadyToRun.Tests")] |
||||
|
||||
// The assembly version has following format :
|
||||
//
|
||||
// Major.Minor.Build.Revision
|
||||
//
|
||||
// You can specify all the values or you can use the default the Revision and
|
||||
// Build Numbers by using the '*' as shown below:
|
||||
[assembly: AssemblyVersion("1.0.0.0")] |
||||
[assembly: NeutralResourcesLanguage("en-US")] |
||||
|
@ -0,0 +1,99 @@
@@ -0,0 +1,99 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ILSpy.ReadyToRun.Properties { |
||||
using System; |
||||
|
||||
|
||||
/// <summary>
|
||||
/// 一个强类型的资源类,用于查找本地化的字符串等。
|
||||
/// </summary>
|
||||
// 此类是由 StronglyTypedResourceBuilder
|
||||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
||||
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
||||
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] |
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()] |
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] |
||||
public class Resources { |
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan; |
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture; |
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] |
||||
internal Resources() { |
||||
} |
||||
|
||||
/// <summary>
|
||||
/// 返回此类使用的缓存的 ResourceManager 实例。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] |
||||
public static global::System.Resources.ResourceManager ResourceManager { |
||||
get { |
||||
if (object.ReferenceEquals(resourceMan, null)) { |
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ILSpy.ReadyToRun.Properties.Resources", typeof(Resources).Assembly); |
||||
resourceMan = temp; |
||||
} |
||||
return resourceMan; |
||||
} |
||||
} |
||||
|
||||
/// <summary>
|
||||
/// 重写当前线程的 CurrentUICulture 属性
|
||||
/// 重写当前线程的 CurrentUICulture 属性。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] |
||||
public static global::System.Globalization.CultureInfo Culture { |
||||
get { |
||||
return resourceCulture; |
||||
} |
||||
set { |
||||
resourceCulture = value; |
||||
} |
||||
} |
||||
|
||||
/// <summary>
|
||||
/// 查找类似 Disassembly Format 的本地化字符串。
|
||||
/// </summary>
|
||||
public static string DisassemblyFormat { |
||||
get { |
||||
return ResourceManager.GetString("DisassemblyFormat", resourceCulture); |
||||
} |
||||
} |
||||
|
||||
/// <summary>
|
||||
/// 查找类似 ReadyToRun 的本地化字符串。
|
||||
/// </summary>
|
||||
public static string ReadyToRun { |
||||
get { |
||||
return ResourceManager.GetString("ReadyToRun", resourceCulture); |
||||
} |
||||
} |
||||
|
||||
/// <summary>
|
||||
/// 查找类似 Show Debug Info 的本地化字符串。
|
||||
/// </summary>
|
||||
public static string ShowDebugInfo { |
||||
get { |
||||
return ResourceManager.GetString("ShowDebugInfo", resourceCulture); |
||||
} |
||||
} |
||||
|
||||
/// <summary>
|
||||
/// 查找类似 Show Unwind Info 的本地化字符串。
|
||||
/// </summary>
|
||||
public static string ShowUnwindInfo { |
||||
get { |
||||
return ResourceManager.GetString("ShowUnwindInfo", resourceCulture); |
||||
} |
||||
} |
||||
} |
||||
} |
@ -0,0 +1,132 @@
@@ -0,0 +1,132 @@
|
||||
<?xml version="1.0" encoding="utf-8"?> |
||||
<root> |
||||
<!-- |
||||
Microsoft ResX Schema |
||||
|
||||
Version 2.0 |
||||
|
||||
The primary goals of this format is to allow a simple XML format |
||||
that is mostly human readable. The generation and parsing of the |
||||
various data types are done through the TypeConverter classes |
||||
associated with the data types. |
||||
|
||||
Example: |
||||
|
||||
... ado.net/XML headers & schema ... |
||||
<resheader name="resmimetype">text/microsoft-resx</resheader> |
||||
<resheader name="version">2.0</resheader> |
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> |
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> |
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> |
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> |
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> |
||||
<value>[base64 mime encoded serialized .NET Framework object]</value> |
||||
</data> |
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> |
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> |
||||
<comment>This is a comment</comment> |
||||
</data> |
||||
|
||||
There are any number of "resheader" rows that contain simple |
||||
name/value pairs. |
||||
|
||||
Each data row contains a name, and value. The row also contains a |
||||
type or mimetype. Type corresponds to a .NET class that support |
||||
text/value conversion through the TypeConverter architecture. |
||||
Classes that don't support this are serialized and stored with the |
||||
mimetype set. |
||||
|
||||
The mimetype is used for serialized objects, and tells the |
||||
ResXResourceReader how to depersist the object. This is currently not |
||||
extensible. For a given mimetype the value must be set accordingly: |
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format |
||||
that the ResXResourceWriter will generate, however the reader can |
||||
read any of the formats listed below. |
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64 |
||||
value : The object must be serialized with |
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter |
||||
: and then encoded with base64 encoding. |
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64 |
||||
value : The object must be serialized with |
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter |
||||
: and then encoded with base64 encoding. |
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64 |
||||
value : The object must be serialized into a byte array |
||||
: using a System.ComponentModel.TypeConverter |
||||
: and then encoded with base64 encoding. |
||||
--> |
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> |
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> |
||||
<xsd:element name="root" msdata:IsDataSet="true"> |
||||
<xsd:complexType> |
||||
<xsd:choice maxOccurs="unbounded"> |
||||
<xsd:element name="metadata"> |
||||
<xsd:complexType> |
||||
<xsd:sequence> |
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" /> |
||||
</xsd:sequence> |
||||
<xsd:attribute name="name" use="required" type="xsd:string" /> |
||||
<xsd:attribute name="type" type="xsd:string" /> |
||||
<xsd:attribute name="mimetype" type="xsd:string" /> |
||||
<xsd:attribute ref="xml:space" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
<xsd:element name="assembly"> |
||||
<xsd:complexType> |
||||
<xsd:attribute name="alias" type="xsd:string" /> |
||||
<xsd:attribute name="name" type="xsd:string" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
<xsd:element name="data"> |
||||
<xsd:complexType> |
||||
<xsd:sequence> |
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> |
||||
</xsd:sequence> |
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> |
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> |
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> |
||||
<xsd:attribute ref="xml:space" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
<xsd:element name="resheader"> |
||||
<xsd:complexType> |
||||
<xsd:sequence> |
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
||||
</xsd:sequence> |
||||
<xsd:attribute name="name" type="xsd:string" use="required" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
</xsd:choice> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
</xsd:schema> |
||||
<resheader name="resmimetype"> |
||||
<value>text/microsoft-resx</value> |
||||
</resheader> |
||||
<resheader name="version"> |
||||
<value>2.0</value> |
||||
</resheader> |
||||
<resheader name="reader"> |
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
||||
</resheader> |
||||
<resheader name="writer"> |
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
||||
</resheader> |
||||
<data name="DisassemblyFormat" xml:space="preserve"> |
||||
<value>Disassembly Format</value> |
||||
</data> |
||||
<data name="ReadyToRun" xml:space="preserve"> |
||||
<value>ReadyToRun</value> |
||||
</data> |
||||
<data name="ShowDebugInfo" xml:space="preserve"> |
||||
<value>Show Debug Info</value> |
||||
</data> |
||||
<data name="ShowUnwindInfo" xml:space="preserve"> |
||||
<value>Show Unwind Info</value> |
||||
</data> |
||||
</root> |
@ -0,0 +1,132 @@
@@ -0,0 +1,132 @@
|
||||
<?xml version="1.0" encoding="utf-8"?> |
||||
<root> |
||||
<!-- |
||||
Microsoft ResX Schema |
||||
|
||||
Version 2.0 |
||||
|
||||
The primary goals of this format is to allow a simple XML format |
||||
that is mostly human readable. The generation and parsing of the |
||||
various data types are done through the TypeConverter classes |
||||
associated with the data types. |
||||
|
||||
Example: |
||||
|
||||
... ado.net/XML headers & schema ... |
||||
<resheader name="resmimetype">text/microsoft-resx</resheader> |
||||
<resheader name="version">2.0</resheader> |
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> |
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> |
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> |
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> |
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> |
||||
<value>[base64 mime encoded serialized .NET Framework object]</value> |
||||
</data> |
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> |
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> |
||||
<comment>This is a comment</comment> |
||||
</data> |
||||
|
||||
There are any number of "resheader" rows that contain simple |
||||
name/value pairs. |
||||
|
||||
Each data row contains a name, and value. The row also contains a |
||||
type or mimetype. Type corresponds to a .NET class that support |
||||
text/value conversion through the TypeConverter architecture. |
||||
Classes that don't support this are serialized and stored with the |
||||
mimetype set. |
||||
|
||||
The mimetype is used for serialized objects, and tells the |
||||
ResXResourceReader how to depersist the object. This is currently not |
||||
extensible. For a given mimetype the value must be set accordingly: |
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format |
||||
that the ResXResourceWriter will generate, however the reader can |
||||
read any of the formats listed below. |
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64 |
||||
value : The object must be serialized with |
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter |
||||
: and then encoded with base64 encoding. |
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64 |
||||
value : The object must be serialized with |
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter |
||||
: and then encoded with base64 encoding. |
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64 |
||||
value : The object must be serialized into a byte array |
||||
: using a System.ComponentModel.TypeConverter |
||||
: and then encoded with base64 encoding. |
||||
--> |
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> |
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> |
||||
<xsd:element name="root" msdata:IsDataSet="true"> |
||||
<xsd:complexType> |
||||
<xsd:choice maxOccurs="unbounded"> |
||||
<xsd:element name="metadata"> |
||||
<xsd:complexType> |
||||
<xsd:sequence> |
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" /> |
||||
</xsd:sequence> |
||||
<xsd:attribute name="name" use="required" type="xsd:string" /> |
||||
<xsd:attribute name="type" type="xsd:string" /> |
||||
<xsd:attribute name="mimetype" type="xsd:string" /> |
||||
<xsd:attribute ref="xml:space" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
<xsd:element name="assembly"> |
||||
<xsd:complexType> |
||||
<xsd:attribute name="alias" type="xsd:string" /> |
||||
<xsd:attribute name="name" type="xsd:string" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
<xsd:element name="data"> |
||||
<xsd:complexType> |
||||
<xsd:sequence> |
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> |
||||
</xsd:sequence> |
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> |
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> |
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> |
||||
<xsd:attribute ref="xml:space" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
<xsd:element name="resheader"> |
||||
<xsd:complexType> |
||||
<xsd:sequence> |
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
||||
</xsd:sequence> |
||||
<xsd:attribute name="name" type="xsd:string" use="required" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
</xsd:choice> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
</xsd:schema> |
||||
<resheader name="resmimetype"> |
||||
<value>text/microsoft-resx</value> |
||||
</resheader> |
||||
<resheader name="version"> |
||||
<value>2.0</value> |
||||
</resheader> |
||||
<resheader name="reader"> |
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
||||
</resheader> |
||||
<resheader name="writer"> |
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
||||
</resheader> |
||||
<data name="DisassemblyFormat" xml:space="preserve"> |
||||
<value>反汇编格式</value> |
||||
</data> |
||||
<data name="ReadyToRun" xml:space="preserve"> |
||||
<value>ReadyToRun</value> |
||||
</data> |
||||
<data name="ShowDebugInfo" xml:space="preserve"> |
||||
<value>显示调试信息</value> |
||||
</data> |
||||
<data name="ShowUnwindInfo" xml:space="preserve"> |
||||
<value>显示展开信息</value> |
||||
</data> |
||||
</root> |
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,13 @@
@@ -0,0 +1,13 @@
|
||||
ILSpy 是开源的 .NET 程序集浏览器和反编译器。 |
||||
|
||||
网站: https://ilspy.net/ |
||||
反馈BUG: https://github.com/icsharpcode/ILSpy/issues/new/choose |
||||
中文翻译反馈:https://github.com/maikebing/ILSpy/issues |
||||
|
||||
Copyright 2011-2020 AlphaSierraPapa for the ILSpy team |
||||
当前和过去的贡献者: https://github.com/icsharpcode/ILSpy/graphs/contributors |
||||
|
||||
ILSpy 基于 MIT 许可证发行。 |
||||
|
||||
ILSpy 使用了其他开源库才能魔术般地实现,在此我们想感谢为那些组件付出的人们! |
||||
它们各自的许可和版权信息请查看第三方注意事项(third-party notices)。 |
Loading…
Reference in new issue