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Remove redundant code from RemoveRedundantReturn.cs

pull/2425/head
Daniel Grunwald 4 years ago
parent
commit
a716828065
  1. 90
      ICSharpCode.Decompiler/IL/ControlFlow/RemoveRedundantReturn.cs

90
ICSharpCode.Decompiler/IL/ControlFlow/RemoveRedundantReturn.cs

@ -18,7 +18,6 @@ @@ -18,7 +18,6 @@
#nullable enable
using System.Diagnostics;
using System.Linq;
using ICSharpCode.Decompiler.IL.Transforms;
@ -59,26 +58,19 @@ namespace ICSharpCode.Decompiler.IL.ControlFlow @@ -59,26 +58,19 @@ namespace ICSharpCode.Decompiler.IL.ControlFlow
bool result = false;
switch (inst)
{
case BlockContainer c:
if (c.Kind != ContainerKind.Normal)
case BlockContainer c when c.Kind == ContainerKind.Normal:
// body of try block, or similar: recurse into last instruction in container
// Note: no need to handle loops/switches here; those already were handled by DetectExitPoints
Block lastBlock = c.Blocks.Last();
if (lastBlock.Instructions.Last() is Leave { IsLeavingFunction: true, Value: Nop } leave)
{
// loop or switch: turn all "return" into "break"
result |= ReturnToLeaveInContainer(c);
leave.TargetContainer = c;
result = true;
}
else
else if (ConvertReturnToFallthrough(lastBlock.Instructions.Last()))
{
// body of try block, or similar: recurse into last instruction in container
Block lastBlock = c.Blocks.Last();
if (lastBlock.Instructions.Last() is Leave { IsLeavingFunction: true, Value: Nop } leave)
{
leave.TargetContainer = c;
result = true;
}
else if (ConvertReturnToFallthrough(lastBlock.Instructions.Last()))
{
lastBlock.Instructions.Add(new Leave(c));
result = true;
}
lastBlock.Instructions.Add(new Leave(c));
result = true;
}
break;
case TryCatch tryCatch:
@ -119,67 +111,5 @@ namespace ICSharpCode.Decompiler.IL.ControlFlow @@ -119,67 +111,5 @@ namespace ICSharpCode.Decompiler.IL.ControlFlow
}
return result;
}
/// <summary>
/// Transforms
/// loop { ... if (x) return; .. }
/// to
/// loop { ... if (x) break; .. } return;
/// </summary>
internal static void ReturnToBreak(Block parentBlock, BlockContainer loopOrSwitch, ILTransformContext context)
{
Debug.Assert(loopOrSwitch.Parent == parentBlock);
// This transform is only possible when the loop/switch doesn't already use "break;"
if (loopOrSwitch.LeaveCount != 0)
return;
// loopOrSwitch with LeaveCount==0 has unreachable exit point and thus must be last in block.
Debug.Assert(parentBlock.Instructions.Last() == loopOrSwitch);
var nearestFunction = parentBlock.Ancestors.OfType<ILFunction>().First();
if (nearestFunction.Body is BlockContainer functionContainer)
{
context.Step("pull return out of loop/switch: " + loopOrSwitch.EntryPoint.Label, loopOrSwitch);
if (ReturnToLeaveInContainer(loopOrSwitch))
{
// insert a return after the loop
parentBlock.Instructions.Add(new Leave(functionContainer));
}
}
}
private static bool ReturnToLeaveInContainer(BlockContainer c)
{
bool result = false;
foreach (var block in c.Blocks)
{
result |= ReturnToLeave(block, c);
}
return result;
}
private static bool ReturnToLeave(ILInstruction inst, BlockContainer c)
{
if (inst is Leave { IsLeavingFunction: true, Value: Nop } leave)
{
leave.TargetContainer = c;
return true;
}
else if (inst is BlockContainer nested && nested.Kind != ContainerKind.Normal)
{
return false;
}
else if (inst is ILFunction)
{
return false;
}
else
{
bool b = false;
foreach (var child in inst.Children)
{
b |= ReturnToLeave(child, c);
}
return b;
}
}
}
}

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