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The app-level NativeMenu declared in App.axaml lives as long as the process, while every MainWindow builds its own Help items over its own command instances (AboutCommand reaches the DockWorkspace and, through it, the whole app graph). PromoteHelpToMacAppMenu inserted each window's items without taking the previous window's out and nothing removed them on close, so on macOS the headless suite kept every test's app graph alive - the same 13 MB per test as the anchors fixed earlier on this branch, and the reason the memory win did not reproduce on macOS (retained gen2 still climbing to ~4 GB there while a Windows run peaks at 0.7 GB). Forcing the macOS path on Windows reproduces the growth (14.3 GB peak private bytes over the suite); withdrawn, it is 0.7 GB. Three smaller anchors of the same kind, found while making the canary below hold in the full suite: RichNodeText and AnalyzerTreeNode cached the first container's exports in statics, which subscribed later windows to a stale settings object, handed later analyzers the first test's assembly list, and kept the first app graph reachable for the run; and a search still in flight when its container went away kept its drain timer and IsSearching - hence the pane's indeterminate progress animation on the render clock - alive, retaining every window a search test closed mid-run (about 30 of them, ~400 MB). The canary test closes a MainWindow the way the per-test teardown does and waits for it to become collectable. It fails on any single anchor being restored (checked by leaving DetachFlyouts out), which is the regression guard the individual anchor fixes lacked; the teardown body is exposed as TearDownTestState so the test performs exactly what AfterTest does. Assisted-by: Claude:claude-fable-5:Claude Codepull/4012/head
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// Copyright (c) 2026 Christoph Wille
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System; |
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using System.Linq; |
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using System.Runtime.CompilerServices; |
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using System.Threading.Tasks; |
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using Avalonia.Headless; |
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using Avalonia.Headless.NUnit; |
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using Avalonia.Threading; |
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using ICSharpCode.ILSpy.AppEnv; |
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using ICSharpCode.ILSpy.AssemblyTree; |
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using ICSharpCode.ILSpy.Views; |
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using NUnit.Framework; |
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namespace ICSharpCode.ILSpy.Tests; |
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// Most tests in this suite show a MainWindow, and the per-test teardown closes it and rebuilds
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// the composition container. Anything that still reaches a closed window - a static event, a
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// shared XAML resource with a subscriber, an animation on the render clock, the app-level menu -
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// keeps that test's whole app graph (view-models, tree, loaded assemblies; about 13 MB) alive
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// for the rest of the run, and over the suite that is enough to push a 16 GB CI runner into
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// paging. Rather than asserting the absence of each known anchor, this test performs the
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// teardown itself and checks that the window is actually collectable afterwards.
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[TestFixture] |
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public class TeardownRetentionTests |
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{ |
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[AvaloniaTest] |
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public async Task A_Main_Window_Closed_By_The_Teardown_Is_Collectable() |
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{ |
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var window = ShowMainWindow(); |
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// Let the assembly loads the window started run to completion first: each one posts its
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// completion to the dispatcher, and one posted after the teardown would hold the tree (and
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// with it the window) until the next test pumps it - a false positive, not retention.
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await Waiters.WaitForAsync(static () => AllAssembliesLoaded()); |
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ResetAppStateAttribute.TearDownTestState(); |
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// What the next test's BeforeTest does: the fresh container drops the [Shared] MainWindow.
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AppComposition.CreateContainer(); |
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// The closed window's final composition batch (its target's disposal) references it until
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// the compositor has committed and rendered it, and commits are throttled behind the
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// previous batch's completion, which comes back through the thread pool - so keep pumping
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// the dispatcher (and the headless render loop, which only ticks on request) while polling.
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await Waiters.WaitForAsync(() => IsCollected(window), TimeSpan.FromSeconds(10), |
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"the closed MainWindow to become unreachable once its container is gone"); |
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} |
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static bool IsCollected(WeakReference window) |
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{ |
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AvaloniaHeadlessPlatform.ForceRenderTimerTick(); |
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GC.Collect(); |
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GC.WaitForPendingFinalizers(); |
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GC.Collect(); |
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return !window.IsAlive; |
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} |
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static bool AllAssembliesLoaded() |
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{ |
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var assemblies = AppComposition.Current.GetExport<AssemblyTreeModel>().AssemblyList?.GetAssemblies(); |
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return assemblies is { Length: > 0 } && assemblies.All(a => a.IsLoaded); |
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} |
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// The window must not be referenced from this test's own frame while the GC runs.
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[MethodImpl(MethodImplOptions.NoInlining)] |
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static WeakReference ShowMainWindow() |
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{ |
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var window = AppComposition.Current.GetExport<MainWindow>(); |
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window.Show(); |
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Dispatcher.UIThread.RunJobs(); |
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return new WeakReference(window); |
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} |
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} |
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