mirror of https://github.com/icsharpcode/ILSpy.git
3 changed files with 65 additions and 41 deletions
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// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy of this
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// software and associated documentation files (the "Software"), to deal in the Software
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// without restriction, including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons
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// to whom the Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all copies or
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// substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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// PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE
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// FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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using System; |
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using System.Windows; |
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using System.Windows.Markup; |
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using System.Windows.Media; |
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namespace ICSharpCode.ILSpy.Controls |
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{ |
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[MarkupExtensionReturnType(typeof(Color))] |
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class ControlColor : MarkupExtension |
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{ |
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readonly float val; |
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/// <summary>
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/// Amount of highlight (0..1)
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/// </summary>
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public float Highlight { get; set; } |
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/// <summary>
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/// val: Color value in the range 105..255.
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/// </summary>
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public ControlColor(float val) |
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{ |
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if (!(val >= 105 && val <= 255)) |
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throw new ArgumentOutOfRangeException("val"); |
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this.val = val; |
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} |
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public override object ProvideValue(IServiceProvider serviceProvider) |
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{ |
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if (val > 227) { |
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return Interpolate(227, SystemColors.ControlLightColor, 255, SystemColors.ControlLightLightColor); |
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} else if (val > 160) { |
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return Interpolate(160, SystemColors.ControlDarkColor, 227, SystemColors.ControlLightColor); |
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} else { |
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return Interpolate(105, SystemColors.ControlDarkDarkColor, 160, SystemColors.ControlDarkColor); |
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} |
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} |
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Color Interpolate(float v1, Color c1, float v2, Color c2) |
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{ |
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float v = (val - v1) / (v2 - v1); |
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Color c = c1 * (1 - v) + c2 * v; |
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return c * (1 - Highlight) + SystemColors.HighlightColor * Highlight; |
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} |
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} |
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} |
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