diff --git a/ILSpy/AssemblyTree/AssemblyTreeModel.cs b/ILSpy/AssemblyTree/AssemblyTreeModel.cs
index 5157d478d..22e345c9f 100644
--- a/ILSpy/AssemblyTree/AssemblyTreeModel.cs
+++ b/ILSpy/AssemblyTree/AssemblyTreeModel.cs
@@ -498,8 +498,8 @@ namespace ILSpy.AssemblyTree
/// quietly into "the user never sees a populated icon for assemblies they don't
/// touch".
///
- /// To strike a middle ground, schedule a one-shot sweep that fires after the tree
- /// view is on screen () plus a small visibility cooldown.
+ /// To strike a middle ground, schedule a one-shot sweep that fires once the tree
+ /// view is on screen ().
/// Gating on rather than a wall-clock delay keeps the sweep
/// off slow startups (heavy layout, debugger attached) and ensures the user has
/// genuinely seen the tree before the thread pool fills with sibling-assembly loads.
@@ -510,14 +510,6 @@ namespace ILSpy.AssemblyTree
try
{
await TreeReady.ConfigureAwait(false);
- // Generous cooldown so the first decompile (selected via path-restore or
- // --navigateto) has fully landed in the editor before the sweep fires.
- // The earlier 500 ms cooldown overlapped with the decompile's
- // Dispatcher.InvokeAsync marshal-back, triggering Server-GC pauses on the
- // UI thread mid-apply-text. 5 s puts the sweep solidly past the typical
- // foreground-work window without making sibling-icon population feel
- // unreasonably delayed to a user scanning the list.
- await Task.Delay(TimeSpan.FromSeconds(5)).ConfigureAwait(false);
AppEnv.AppLog.Mark("Background-load sweep starting");
// Cap concurrent loads so a 200-assembly list doesn't kick off 200
// simultaneous Task.Run + GetLoadResultAsync chains. Each load reads PE