mirror of https://github.com/icsharpcode/ILSpy.git
5 changed files with 269 additions and 108 deletions
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|
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<?xml version="1.0" encoding="utf-8"?> |
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<CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema"> |
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|
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<!-- This is the file that defines the actual layout and type of the commands. |
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It is divided in different sections (e.g. command definition, command |
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placement, ...), with each defining a specific set of properties. |
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See the comment before each section for more details about how to |
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use it. --> |
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|
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<!-- The VSCT compiler (the tool that translates this file into the binary |
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format that VisualStudio will consume) has the ability to run a preprocessor |
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on the vsct file; this preprocessor is (usually) the C++ preprocessor, so |
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it is possible to define includes and macros with the same syntax used |
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in C++ files. Using this ability of the compiler here, we include some files |
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defining some of the constants that we will use inside the file. --> |
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|
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<!--This is the file that defines the IDs for all the commands exposed by VisualStudio. --> |
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<Extern href="stdidcmd.h"/> |
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|
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<!--This header contains the command ids for the menus provided by the shell. --> |
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<Extern href="vsshlids.h"/> |
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|
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|
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<Include href="ILSpyAddIn.vsct" /> |
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<!--The Commands section is where we the commands, menus and menu groups are defined. |
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This section uses a Guid to identify the package that provides the command defined inside it. --> |
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<Commands package="guidILSpyAddInPkg"> |
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<!-- Inside this section we have different sub-sections: one for the menus, another |
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for the menu groups, one for the buttons (the actual commands), one for the combos |
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and the last one for the bitmaps used. Each element is identified by a command id that |
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is a unique pair of guid and numeric identifier; the guid part of the identifier is usually |
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called "command set" and is used to group different command inside a logically related |
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group; your package should define its own command set in order to avoid collisions |
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with command ids defined by other packages. --> |
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|
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|
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<!-- In this section you can define new menu groups. A menu group is a container for |
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other menus or buttons (commands); from a visual point of view you can see the |
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group as the part of a menu contained between two lines. The parent of a group |
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must be a menu. --> |
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<Groups> |
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<Group guid="guidILSpyAddInCmdSet" id="OpenILSpyGroup" priority="0x0200"> |
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<Parent guid="guidSHLMainMenu" id="IDM_VS_MENU_TOOLS"/> |
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</Group> |
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|
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<Group guid="guidILSpyAddInCmdSet" id="OpenILSpyProjGroup" priority="0x0200"> |
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<Parent guid="guidSHLMainMenu" id="IDM_VS_CTXT_PROJNODE"/> |
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</Group> |
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|
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<Group guid="guidILSpyAddInCmdSet" id="OpenILSpyCodeItemGroup" priority="0x0200"> |
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<Parent guid="guidSHLMainMenu" id="IDM_VS_CTXT_CODEWIN"/> |
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</Group> |
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|
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<Group guid="guidILSpyAddInCmdSet" id="OpenILSpyRefGroup" priority="0x0200"> |
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<Parent guid="guidSHLMainMenu" id="IDM_VS_CTXT_REFERENCE"/> |
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</Group> |
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</Groups> |
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|
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<!--Buttons section. --> |
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<!--This section defines the elements the user can interact with, like a menu command or a button |
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or combo box in a toolbar. --> |
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<Buttons> |
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<!--To define a menu group you have to specify its ID, the parent menu and its display priority. |
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The command is visible and enabled by default. If you need to change the visibility, status, etc, you can use |
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the CommandFlag node. |
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You can add more than one CommandFlag node e.g.: |
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<CommandFlag>DefaultInvisible</CommandFlag> |
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<CommandFlag>DynamicVisibility</CommandFlag> |
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If you do not want an image next to your command, remove the Icon node /> --> |
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|
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenReferenceInILSpy" priority="0x0600" type="Button"> |
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyRefGroup" /> |
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<Icon guid="guidImages" id="bmpLogo" /> |
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<CommandFlag>DynamicVisibility</CommandFlag> |
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<CommandFlag>DefaultInvisible</CommandFlag> |
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<Strings> |
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<ButtonText>Open in ILSpy</ButtonText> |
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</Strings> |
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</Button> |
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|
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenProjectOutputInILSpy" priority="0x0600" type="Button"> |
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyProjGroup" /> |
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<Icon guid="guidImages" id="bmpLogo" /> |
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<CommandFlag>DynamicVisibility</CommandFlag> |
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<CommandFlag>DefaultInvisible</CommandFlag> |
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<Strings> |
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<ButtonText>Open output in ILSpy</ButtonText> |
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</Strings> |
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</Button> |
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|
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenCodeItemInILSpy" priority="0x0600" type="Button"> |
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyCodeItemGroup" /> |
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<Icon guid="guidImages" id="bmpLogo" /> |
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<CommandFlag>DynamicVisibility</CommandFlag> |
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<CommandFlag>DefaultInvisible</CommandFlag> |
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<Strings> |
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<ButtonText>Open code in ILSpy</ButtonText> |
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</Strings> |
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</Button> |
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|
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenILSpy" priority="0x0600" type="Button"> |
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyGroup" /> |
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<Icon guid="guidImages" id="bmpLogo" /> |
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<Strings> |
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<ButtonText>ILSpy</ButtonText> |
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</Strings> |
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</Button> |
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|
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</Buttons> |
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|
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<!--The bitmaps section is used to define the bitmaps that are used for the commands.--> |
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<Bitmaps> |
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<!-- The bitmap id is defined in a way that is a little bit different from the others: |
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the declaration starts with a guid for the bitmap strip, then there is the resource id of the |
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bitmap strip containing the bitmaps and then there are the numeric ids of the elements used |
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inside a button definition. An important aspect of this declaration is that the element id |
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must be the actual index (1-based) of the bitmap inside the bitmap strip. --> |
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<Bitmap guid="guidImages" href="Resources\Images.png" usedList="bmpLogo, bmpPic1, bmpPic2, bmpPicX, bmpPicArrows"/> |
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</Bitmaps> |
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</Commands> |
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|
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|
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</CommandTable> |
@ -0,0 +1,123 @@
@@ -0,0 +1,123 @@
|
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<?xml version="1.0" encoding="utf-8"?> |
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<CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema"> |
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|
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<!-- This is the file that defines the actual layout and type of the commands. |
||||
It is divided in different sections (e.g. command definition, command |
||||
placement, ...), with each defining a specific set of properties. |
||||
See the comment before each section for more details about how to |
||||
use it. --> |
||||
|
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<!-- The VSCT compiler (the tool that translates this file into the binary |
||||
format that VisualStudio will consume) has the ability to run a preprocessor |
||||
on the vsct file; this preprocessor is (usually) the C++ preprocessor, so |
||||
it is possible to define includes and macros with the same syntax used |
||||
in C++ files. Using this ability of the compiler here, we include some files |
||||
defining some of the constants that we will use inside the file. --> |
||||
|
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<!--This is the file that defines the IDs for all the commands exposed by VisualStudio. --> |
||||
<Extern href="stdidcmd.h"/> |
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|
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<!--This header contains the command ids for the menus provided by the shell. --> |
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<Extern href="vsshlids.h"/> |
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|
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<Include href="ILSpyAddIn.vsct" /> |
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|
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|
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<!--The Commands section is where we the commands, menus and menu groups are defined. |
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This section uses a Guid to identify the package that provides the command defined inside it. --> |
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<Commands package="guidILSpyAddInPkg"> |
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<!-- Inside this section we have different sub-sections: one for the menus, another |
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for the menu groups, one for the buttons (the actual commands), one for the combos |
||||
and the last one for the bitmaps used. Each element is identified by a command id that |
||||
is a unique pair of guid and numeric identifier; the guid part of the identifier is usually |
||||
called "command set" and is used to group different command inside a logically related |
||||
group; your package should define its own command set in order to avoid collisions |
||||
with command ids defined by other packages. --> |
||||
|
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|
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<!-- In this section you can define new menu groups. A menu group is a container for |
||||
other menus or buttons (commands); from a visual point of view you can see the |
||||
group as the part of a menu contained between two lines. The parent of a group |
||||
must be a menu. --> |
||||
<Groups> |
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<Group guid="guidILSpyAddInCmdSet" id="OpenILSpyGroup" priority="0x0200"> |
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<Parent guid="guidSHLMainMenu" id="IDM_VS_MENU_TOOLS"/> |
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</Group> |
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|
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<Group guid="guidILSpyAddInCmdSet" id="OpenILSpyProjGroup" priority="0x0200"> |
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<Parent guid="guidSHLMainMenu" id="IDM_VS_CTXT_PROJNODE"/> |
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</Group> |
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|
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<Group guid="guidILSpyAddInCmdSet" id="OpenILSpyCodeItemGroup" priority="0x0200"> |
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<Parent guid="guidSHLMainMenu" id="IDM_VS_CTXT_CODEWIN"/> |
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</Group> |
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|
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<Group guid="guidILSpyAddInCmdSet" id="OpenILSpyRefGroup" priority="0x0200"> |
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<Parent guid="guidSHLMainMenu" id="IDM_VS_CTXT_REFERENCE"/> |
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</Group> |
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</Groups> |
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|
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<!--Buttons section. --> |
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<!--This section defines the elements the user can interact with, like a menu command or a button |
||||
or combo box in a toolbar. --> |
||||
<Buttons> |
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<!--To define a menu group you have to specify its ID, the parent menu and its display priority. |
||||
The command is visible and enabled by default. If you need to change the visibility, status, etc, you can use |
||||
the CommandFlag node. |
||||
You can add more than one CommandFlag node e.g.: |
||||
<CommandFlag>DefaultInvisible</CommandFlag> |
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<CommandFlag>DynamicVisibility</CommandFlag> |
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If you do not want an image next to your command, remove the Icon node /> --> |
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|
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenReferenceInILSpy" priority="0x0600" type="Button"> |
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyRefGroup" /> |
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<Icon guid="guidImages" id="bmpLogo" /> |
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<CommandFlag>DynamicVisibility</CommandFlag> |
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<CommandFlag>DefaultInvisible</CommandFlag> |
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<Strings> |
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<ButtonText>用ILSpy打开</ButtonText> |
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</Strings> |
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</Button> |
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|
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenProjectOutputInILSpy" priority="0x0600" type="Button"> |
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyProjGroup" /> |
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<Icon guid="guidImages" id="bmpLogo" /> |
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<CommandFlag>DynamicVisibility</CommandFlag> |
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<CommandFlag>DefaultInvisible</CommandFlag> |
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<Strings> |
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<ButtonText>用ILSpy打开输出</ButtonText> |
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</Strings> |
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</Button> |
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|
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenCodeItemInILSpy" priority="0x0600" type="Button"> |
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyCodeItemGroup" /> |
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<Icon guid="guidImages" id="bmpLogo" /> |
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<CommandFlag>DynamicVisibility</CommandFlag> |
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<CommandFlag>DefaultInvisible</CommandFlag> |
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<Strings> |
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<ButtonText>用ILSpy打开代码</ButtonText> |
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</Strings> |
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</Button> |
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|
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<Button guid="guidILSpyAddInCmdSet" id="cmdidOpenILSpy" priority="0x0600" type="Button"> |
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<Parent guid="guidILSpyAddInCmdSet" id="OpenILSpyGroup" /> |
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<Icon guid="guidImages" id="bmpLogo" /> |
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<Strings> |
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<ButtonText>ILSpy</ButtonText> |
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</Strings> |
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</Button> |
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|
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</Buttons> |
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|
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<!--The bitmaps section is used to define the bitmaps that are used for the commands.--> |
||||
<Bitmaps> |
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<!-- The bitmap id is defined in a way that is a little bit different from the others: |
||||
the declaration starts with a guid for the bitmap strip, then there is the resource id of the |
||||
bitmap strip containing the bitmaps and then there are the numeric ids of the elements used |
||||
inside a button definition. An important aspect of this declaration is that the element id |
||||
must be the actual index (1-based) of the bitmap inside the bitmap strip. --> |
||||
<Bitmap guid="guidImages" href="Resources\Images.png" usedList="bmpLogo, bmpPic1, bmpPic2, bmpPicX, bmpPicArrows"/> |
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</Bitmaps> |
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</Commands> |
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|
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</CommandTable> |
Loading…
Reference in new issue