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Collection
add trakt playlist option ( #2171 )
1 month ago
Filler
Support individual chapters as filler ( #2208 )
2 weeks ago
Library
add basic remote stream library ( #2175 )
4 weeks ago
MediaItem
Support individual chapters as filler ( #2208 )
2 weeks ago
MediaServer
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MediaSource
add ability to deep scan just a single tv show for Plex, Emby, and Jellyfin ( #2318 )
5 days ago
Metadata
add basic remote stream library ( #2175 )
4 weeks ago
Scheduling
allow selecting multiple watermarks on decos ( #2287 )
1 week ago
Channel.cs
replace channel active mode with is enabled and show in epg ( #2256 )
2 weeks ago
ChannelIdleBehavior.cs
add channel transcode mode and idle behavior ( #2255 )
2 weeks ago
ChannelMusicVideoCreditsMode.cs
simplify music video credits config ( #983 )
3 years ago
ChannelPlayoutMode.cs
rename channel progress mode to playout mode ( #2254 )
2 weeks ago
ChannelSongVideoMode.cs
add optional progress bar to generated song videos ( #1945 )
9 months ago
ChannelStreamSelectorMode.cs
add subtitle selection to playback troubleshooting ( #2215 )
3 weeks ago
ChannelSubtitleMode.cs
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ChannelTranscodeMode.cs
add channel transcode mode and idle behavior ( #2255 )
2 weeks ago
ChannelWatermark.cs
allow selecting multiple watermarks on decos ( #2287 )
1 week ago
CollectionEnumeratorState.cs
fix playout build loop that was recently introduced ( #1318 )
2 years ago
ConfigElement.cs
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ConfigElementKey.cs
add searching log category ( #2251 )
2 weeks ago
DecoWatermark.cs
allow selecting multiple watermarks on decos ( #2287 )
1 week ago
FFmpegProfile.cs
add tonemap algorithm setting to ffmpeg profile ( #2039 )
2 months ago
FFmpegProfileAudioFormat.cs
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FFmpegProfileBitDepth.cs
normalize bit depth ( #1031 )
3 years ago
FFmpegProfileTonemapAlgorithm.cs
add tonemap algorithm setting to ffmpeg profile ( #2039 )
2 months ago
FFmpegProfileVideoFormat.cs
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FillWithGroupMode.cs
fill with group ( #1534 )
2 years ago
GraphicsElement.cs
add text graphics element to playback troubleshooting ( #2282 )
1 week ago
GraphicsElementKind.cs
add text graphics element to playback troubleshooting ( #2282 )
1 week ago
GuideMode.cs
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HardwareAccelerationKind.cs
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LanguageCode.cs
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MetadataSource.cs
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MultipleMode.cs
add multi-episode group size ( #2164 )
1 month ago
NormalizeLoudnessMode.cs
remove dynaudnorm filter ( #1573 )
2 years ago
PlaybackOrder.cs
yaml marathon history ( #2094 )
2 months ago
Playout.cs
add experimental playout template system ( #1808 )
1 year ago
PlayoutAnchor.cs
add yaml playout pre_roll instruction ( #2228 )
3 weeks ago
PlayoutItem.cs
allow selecting multiple watermarks on schedule items ( #2286 )
1 week ago
PlayoutItemGraphicsElement.cs
set variables from yaml playout graphics_on instruction ( #2284 )
1 week ago
PlayoutItemWatermark.cs
allow selecting multiple watermarks on decos ( #2287 )
1 week ago
PlayoutItemWithPath.cs
add external json playout type for dizquetv interop ( #1539 )
2 years ago
PlayoutMode.cs
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PlayoutProgramScheduleAnchor.cs
add playlists ( #1690 )
1 year ago
PlayoutScheduleItemFillGroupIndex.cs
fix delete old segments ( #1536 )
2 years ago
ProgramSchedule.cs
add fixed start time behavior option to schedules and schedule items ( #2017 )
3 months ago
ProgramScheduleAlternate.cs
overdue code cleanup ( #1271 )
2 years ago
ProgramScheduleItem.cs
allow selecting multiple watermarks on schedule items ( #2286 )
1 week ago
ProgramScheduleItemCollectionType.cs
add basic remote stream library ( #2175 )
4 weeks ago
ProgramScheduleItemDuration.cs
add duration discard to fill attempts ( #1301 )
2 years ago
ProgramScheduleItemFlood.cs
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ProgramScheduleItemMultiple.cs
add multiple mode to schedule items ( #2163 )
1 month ago
ProgramScheduleItemOne.cs
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ProgramScheduleItemWatermark.cs
allow selecting multiple watermarks on decos ( #2287 )
1 week ago
ProgramSchedulePlayoutType.cs
refactor playout building ( #2273 )
2 weeks ago
Resolution.cs
update dependencies; code cleanup ( #1357 )
2 years ago
ScalingBehavior.cs
add crop scaling behavior ( #1443 )
2 years ago
StartType.cs
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StreamingMode.cs
add hls segmenter v2 streaming mode ( #1620 )
2 years ago
TailMode.cs
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