Stream custom live channels using your own media
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using System.Threading.Channels;
using Bugsnag;
using Dapper;
using ErsatzTV.Application.Channels;
using ErsatzTV.Application.Subtitles;
using ErsatzTV.Core;
using ErsatzTV.Core.Domain;
using ErsatzTV.Core.Interfaces.FFmpeg;
using ErsatzTV.Core.Interfaces.Locking;
using ErsatzTV.Core.Interfaces.Scheduling;
using ErsatzTV.Core.Scheduling;
using ErsatzTV.Infrastructure.Data;
using ErsatzTV.Infrastructure.Extensions;
using Microsoft.EntityFrameworkCore;
namespace ErsatzTV.Application.Playouts;
public class BuildPlayoutHandler : IRequestHandler<BuildPlayout, Either<BaseError, Unit>>
{
private readonly IBlockPlayoutBuilder _blockPlayoutBuilder;
private readonly IBlockPlayoutFillerBuilder _blockPlayoutFillerBuilder;
private readonly IYamlPlayoutBuilder _yamlPlayoutBuilder;
private readonly IClient _client;
private readonly IDbContextFactory<TvContext> _dbContextFactory;
private readonly IEntityLocker _entityLocker;
private readonly IExternalJsonPlayoutBuilder _externalJsonPlayoutBuilder;
private readonly IFFmpegSegmenterService _ffmpegSegmenterService;
private readonly IPlayoutBuilder _playoutBuilder;
private readonly ChannelWriter<IBackgroundServiceRequest> _workerChannel;
public BuildPlayoutHandler(
IClient client,
IDbContextFactory<TvContext> dbContextFactory,
IPlayoutBuilder playoutBuilder,
IBlockPlayoutBuilder blockPlayoutBuilder,
IBlockPlayoutFillerBuilder blockPlayoutFillerBuilder,
IYamlPlayoutBuilder yamlPlayoutBuilder,
IExternalJsonPlayoutBuilder externalJsonPlayoutBuilder,
IFFmpegSegmenterService ffmpegSegmenterService,
IEntityLocker entityLocker,
ChannelWriter<IBackgroundServiceRequest> workerChannel)
{
_client = client;
_dbContextFactory = dbContextFactory;
_playoutBuilder = playoutBuilder;
_blockPlayoutBuilder = blockPlayoutBuilder;
_blockPlayoutFillerBuilder = blockPlayoutFillerBuilder;
_yamlPlayoutBuilder = yamlPlayoutBuilder;
_externalJsonPlayoutBuilder = externalJsonPlayoutBuilder;
_ffmpegSegmenterService = ffmpegSegmenterService;
_entityLocker = entityLocker;
_workerChannel = workerChannel;
}
public async Task<Either<BaseError, Unit>> Handle(BuildPlayout request, CancellationToken cancellationToken)
{
await using TvContext dbContext = await _dbContextFactory.CreateDbContextAsync(cancellationToken);
Validation<BaseError, Playout> validation = await Validate(dbContext, request);
return await validation.Match(
playout => ApplyUpdateRequest(dbContext, request, playout, cancellationToken),
error => Task.FromResult<Either<BaseError, Unit>>(error.Join()));
}
private async Task<Either<BaseError, Unit>> ApplyUpdateRequest(
TvContext dbContext,
BuildPlayout request,
Playout playout,
CancellationToken cancellationToken)
{
try
{
_entityLocker.LockPlayout(playout.Id);
switch (playout.ProgramSchedulePlayoutType)
{
case ProgramSchedulePlayoutType.Block:
await _blockPlayoutBuilder.Build(playout, request.Mode, cancellationToken);
await _blockPlayoutFillerBuilder.Build(playout, request.Mode, cancellationToken);
break;
case ProgramSchedulePlayoutType.Yaml:
await _yamlPlayoutBuilder.Build(playout, request.Mode, cancellationToken);
break;
case ProgramSchedulePlayoutType.ExternalJson:
await _externalJsonPlayoutBuilder.Build(playout, request.Mode, cancellationToken);
break;
case ProgramSchedulePlayoutType.None:
case ProgramSchedulePlayoutType.Flood:
default:
await _playoutBuilder.Build(playout, request.Mode, cancellationToken);
break;
}
// let any active segmenter processes know that the playout has been modified
// and therefore the segmenter may need to seek into the next item instead of
// starting at the beginning (if already working ahead)
bool hasChanges = await dbContext.SaveChangesAsync(cancellationToken) > 0;
if (request.Mode != PlayoutBuildMode.Continue && hasChanges)
{
_ffmpegSegmenterService.PlayoutUpdated(playout.Channel.Number);
}
Option<string> maybeChannelNumber = await dbContext.Connection
.QuerySingleOrDefaultAsync<string>(
@"select C.Number from Channel C
inner join Playout P on C.Id = P.ChannelId
where P.Id = @PlayoutId",
new { request.PlayoutId })
.Map(Optional);
foreach (string channelNumber in maybeChannelNumber)
{
string fileName = Path.Combine(FileSystemLayout.ChannelGuideCacheFolder, $"{channelNumber}.xml");
if (hasChanges || !File.Exists(fileName) ||
playout.ProgramSchedulePlayoutType is ProgramSchedulePlayoutType.ExternalJson)
{
await _workerChannel.WriteAsync(new RefreshChannelData(channelNumber), cancellationToken);
}
}
await _workerChannel.WriteAsync(new ExtractEmbeddedSubtitles(playout.Id), cancellationToken);
}
catch (Exception ex) when (ex is TaskCanceledException or OperationCanceledException)
{
_client.Notify(ex);
return BaseError.New(
$"Timeout building playout for channel {playout.Channel.Name}; this may be a bug!");
}
catch (Exception ex)
{
DebugBreak.Break();
_client.Notify(ex);
return BaseError.New(
$"Unexpected error building playout for channel {playout.Channel.Name}: {ex.Message}");
}
finally
{
_entityLocker.UnlockPlayout(playout.Id);
}
return Unit.Default;
}
private static Task<Validation<BaseError, Playout>> Validate(TvContext dbContext, BuildPlayout request) =>
PlayoutMustExist(dbContext, request).BindT(DiscardAttemptsMustBeValid);
private static Validation<BaseError, Playout> DiscardAttemptsMustBeValid(Playout playout)
{
foreach (ProgramScheduleItemDuration item in
playout.ProgramSchedule?.Items.OfType<ProgramScheduleItemDuration>() ?? [])
{
item.DiscardToFillAttempts = item.PlaybackOrder switch
{
PlaybackOrder.Random or PlaybackOrder.Shuffle => item.DiscardToFillAttempts,
_ => 0
};
}
return playout;
}
private static Task<Validation<BaseError, Playout>> PlayoutMustExist(
TvContext dbContext,
BuildPlayout buildPlayout) =>
dbContext.Playouts
.Include(p => p.Channel)
.Include(p => p.Deco)
.Include(p => p.Items)
.Include(p => p.PlayoutHistory)
.Include(p => p.Templates)
.ThenInclude(t => t.Template)
.ThenInclude(t => t.Items)
.ThenInclude(i => i.Block)
.ThenInclude(b => b.Items)
.Include(p => p.Templates)
.ThenInclude(t => t.DecoTemplate)
.ThenInclude(t => t.Items)
.ThenInclude(i => i.Deco)
.Include(p => p.FillGroupIndices)
.ThenInclude(fgi => fgi.EnumeratorState)
.Include(p => p.ProgramScheduleAlternates)
.ThenInclude(a => a.ProgramSchedule)
.ThenInclude(ps => ps.Items)
.ThenInclude(psi => psi.Collection)
.Include(p => p.ProgramScheduleAlternates)
.ThenInclude(a => a.ProgramSchedule)
.ThenInclude(ps => ps.Items)
.ThenInclude(psi => psi.MediaItem)
.Include(p => p.ProgramScheduleAlternates)
.ThenInclude(a => a.ProgramSchedule)
.ThenInclude(ps => ps.Items)
.ThenInclude(psi => psi.PreRollFiller)
.Include(p => p.ProgramScheduleAlternates)
.ThenInclude(a => a.ProgramSchedule)
.ThenInclude(ps => ps.Items)
.ThenInclude(psi => psi.MidRollFiller)
.Include(p => p.ProgramScheduleAlternates)
.ThenInclude(a => a.ProgramSchedule)
.ThenInclude(ps => ps.Items)
.ThenInclude(psi => psi.PostRollFiller)
.Include(p => p.ProgramScheduleAlternates)
.ThenInclude(a => a.ProgramSchedule)
.ThenInclude(ps => ps.Items)
.ThenInclude(psi => psi.TailFiller)
.Include(p => p.ProgramScheduleAlternates)
.ThenInclude(a => a.ProgramSchedule)
.ThenInclude(ps => ps.Items)
.ThenInclude(psi => psi.FallbackFiller)
.Include(p => p.ProgramScheduleAnchors)
.ThenInclude(psa => psa.EnumeratorState)
.Include(p => p.ProgramScheduleAnchors)
.ThenInclude(a => a.MediaItem)
.Include(p => p.ProgramSchedule)
.ThenInclude(ps => ps.Items)
.ThenInclude(psi => psi.Collection)
.Include(p => p.ProgramSchedule)
.ThenInclude(ps => ps.Items)
.ThenInclude(psi => psi.MediaItem)
.Include(p => p.ProgramSchedule)
.ThenInclude(ps => ps.Items)
.ThenInclude(psi => psi.PreRollFiller)
.Include(p => p.ProgramSchedule)
.ThenInclude(ps => ps.Items)
.ThenInclude(psi => psi.MidRollFiller)
.Include(p => p.ProgramSchedule)
.ThenInclude(ps => ps.Items)
.ThenInclude(psi => psi.PostRollFiller)
.Include(p => p.ProgramSchedule)
.ThenInclude(ps => ps.Items)
.ThenInclude(psi => psi.TailFiller)
.Include(p => p.ProgramSchedule)
.ThenInclude(ps => ps.Items)
.ThenInclude(psi => psi.FallbackFiller)
.SelectOneAsync(p => p.Id, p => p.Id == buildPlayout.PlayoutId)
.Map(o => o.ToValidation<BaseError>("Playout does not exist."));
}