Stream custom live channels using your own media
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using ErsatzTV.Core.Domain;
using ErsatzTV.Core.Domain.Filler;
using ErsatzTV.Core.Interfaces.Scheduling;
using LanguageExt.UnsafeValueAccess;
using Microsoft.Extensions.Logging;
namespace ErsatzTV.Core.Scheduling;
public class PlayoutModeSchedulerFlood : PlayoutModeSchedulerBase<ProgramScheduleItemFlood>
{
public PlayoutModeSchedulerFlood(ILogger logger)
: base(logger)
{
}
public override Tuple<PlayoutBuilderState, List<PlayoutItem>> Schedule(
PlayoutBuilderState playoutBuilderState,
Dictionary<CollectionKey, IMediaCollectionEnumerator> collectionEnumerators,
ProgramScheduleItemFlood scheduleItem,
ProgramScheduleItem nextScheduleItem,
DateTimeOffset hardStop,
CancellationToken cancellationToken)
{
var playoutItems = new List<PlayoutItem>();
PlayoutBuilderState nextState = playoutBuilderState;
var willFinishInTime = true;
IMediaCollectionEnumerator contentEnumerator =
collectionEnumerators[CollectionKey.ForScheduleItem(scheduleItem)];
ProgramScheduleItem peekScheduleItem = nextScheduleItem;
var scheduledNone = false;
while (contentEnumerator.Current.IsSome && nextState.CurrentTime < hardStop && willFinishInTime)
{
MediaItem mediaItem = contentEnumerator.Current.ValueUnsafe();
// find when we should start this item, based on the current time
DateTimeOffset itemStartTime = GetStartTimeAfter(nextState, scheduleItem);
if (itemStartTime >= hardStop)
{
scheduledNone = playoutItems.Count == 0;
nextState = nextState with { CurrentTime = hardStop };
break;
}
TimeSpan itemDuration = DurationForMediaItem(mediaItem);
List<MediaChapter> itemChapters = ChaptersForMediaItem(mediaItem);
var playoutItem = new PlayoutItem
{
MediaItemId = mediaItem.Id,
Start = itemStartTime.UtcDateTime,
Finish = itemStartTime.UtcDateTime + itemDuration,
InPoint = TimeSpan.Zero,
OutPoint = itemDuration,
GuideGroup = nextState.NextGuideGroup,
FillerKind = scheduleItem.GuideMode == GuideMode.Filler ||
contentEnumerator.CurrentIncludeInProgramGuide == false
? FillerKind.GuideMode
: FillerKind.None,
CustomTitle = scheduleItem.CustomTitle,
WatermarkId = scheduleItem.WatermarkId,
PreferredAudioLanguageCode = scheduleItem.PreferredAudioLanguageCode,
PreferredAudioTitle = scheduleItem.PreferredAudioTitle,
PreferredSubtitleLanguageCode = scheduleItem.PreferredSubtitleLanguageCode,
SubtitleMode = scheduleItem.SubtitleMode
};
// never block scheduling when there is only one schedule item (with fixed start and flood)
DateTimeOffset peekScheduleItemStart =
scheduleItem.Id != peekScheduleItem.Id && peekScheduleItem.StartType == StartType.Fixed
? GetStartTimeAfter(nextState with { InFlood = false }, peekScheduleItem)
: DateTimeOffset.MaxValue;
var enumeratorStates = new Dictionary<CollectionKey, CollectionEnumeratorState>();
foreach ((CollectionKey key, IMediaCollectionEnumerator enumerator) in collectionEnumerators)
{
enumeratorStates.Add(key, enumerator.State.Clone());
}
List<PlayoutItem> maybePlayoutItems = AddFiller(
nextState,
collectionEnumerators,
scheduleItem,
playoutItem,
itemChapters,
false,
cancellationToken);
DateTimeOffset itemEndTimeWithFiller = maybePlayoutItems.Max(pi => pi.FinishOffset);
// if the next schedule item is supposed to start during this item,
// don't schedule this item and just move on
willFinishInTime = peekScheduleItemStart < itemStartTime ||
peekScheduleItemStart >= itemEndTimeWithFiller;
if (willFinishInTime)
{
playoutItems.AddRange(maybePlayoutItems);
// LogScheduledItem(scheduleItem, mediaItem, itemStartTime);
nextState = nextState with
{
CurrentTime = itemEndTimeWithFiller,
InFlood = true,
// only bump guide group if we don't have a custom title
NextGuideGroup = string.IsNullOrWhiteSpace(scheduleItem.CustomTitle)
? nextState.IncrementGuideGroup
: nextState.NextGuideGroup
};
contentEnumerator.MoveNext();
}
else
{
// reset enumerators
foreach ((CollectionKey key, IMediaCollectionEnumerator enumerator) in collectionEnumerators)
{
enumerator.ResetState(enumeratorStates[key]);
}
}
}
// _logger.LogDebug(
// "Advancing to next schedule item after playout mode {PlayoutMode}",
// "Flood");
nextState = nextState with
{
InFlood = playoutItems.Count != 0 && nextState.CurrentTime >= hardStop,
// only decrement guide group if it was bumped
NextGuideGroup = playoutItems.Select(pi => pi.GuideGroup).Distinct().Count() != 1
? nextState.DecrementGuideGroup
: nextState.NextGuideGroup
};
// only advance to the next schedule item if we aren't still in a flood
if (!nextState.InFlood && !scheduledNone)
{
nextState.ScheduleItemsEnumerator.MoveNext();
}
ProgramScheduleItem peekItem = nextScheduleItem;
DateTimeOffset peekItemStart = GetFillerStartTimeAfter(nextState, peekItem, hardStop);
if (scheduleItem.TailFiller != null)
{
(nextState, playoutItems) = AddTailFiller(
nextState,
collectionEnumerators,
scheduleItem,
playoutItems,
peekItemStart,
cancellationToken);
}
if (scheduleItem.FallbackFiller != null)
{
(nextState, playoutItems) = AddFallbackFiller(
nextState,
collectionEnumerators,
scheduleItem,
playoutItems,
peekItemStart,
cancellationToken);
}
nextState = nextState with { NextGuideGroup = nextState.IncrementGuideGroup };
return Tuple(nextState, playoutItems);
}
}