Stream custom live channels using your own media
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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using ErsatzTV.Core.Domain;
using ErsatzTV.Core.Interfaces.Scheduling;
using LanguageExt;
using static LanguageExt.Prelude;
namespace ErsatzTV.Core.Scheduling
{
public class RandomizedMediaCollectionEnumerator : IMediaCollectionEnumerator
{
private readonly IList<MediaItem> _mediaItems;
private readonly Random _random;
private int _index;
private Option<int> _peekNext;
public RandomizedMediaCollectionEnumerator(IList<MediaItem> mediaItems, MediaCollectionEnumeratorState state)
{
_mediaItems = mediaItems;
_random = new Random(state.Seed);
_peekNext = None;
State = new MediaCollectionEnumeratorState { Seed = state.Seed };
// we want to move at least once so we start with a random item and not the first
// because _index defaults to 0
while (State.Index <= state.Index)
{
MoveNext();
}
}
public MediaCollectionEnumeratorState State { get; }
public Option<MediaItem> Current => _mediaItems.Any() ? _mediaItems[_index] : None;
public Option<MediaItem> Peek
{
get
{
if (_mediaItems.Any())
{
return _peekNext.Match(
peek =>
{
Debug.WriteLine("returning existing peek");
return _mediaItems[peek];
},
() =>
{
Debug.WriteLine("setting peek");
// gen a random index but save it so we can use it again when
// we actually move next
int index = _random.Next() % _mediaItems.Count;
_peekNext = index;
return _mediaItems[index];
});
}
return None;
}
}
public void MoveNext()
{
// TODO: reset seed at some predictable point so we don't overflow the index
Debug.WriteLine("resetting peek");
_index = _peekNext.IfNone(() => _random.Next() % _mediaItems.Count);
_peekNext = None;
State.Index++;
}
}
}