Stream custom live channels using your own media
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using System.Threading;
using System.Threading.Tasks;
using ErsatzTV.Core;
using ErsatzTV.Core.Domain;
using ErsatzTV.Core.Interfaces.Scheduling;
using ErsatzTV.Infrastructure.Data;
using ErsatzTV.Infrastructure.Extensions;
using LanguageExt;
using Microsoft.EntityFrameworkCore;
namespace ErsatzTV.Application.Playouts.Commands
{
public class BuildPlayoutHandler : MediatR.IRequestHandler<BuildPlayout, Either<BaseError, Unit>>
{
private readonly IDbContextFactory<TvContext> _dbContextFactory;
private readonly IPlayoutBuilder _playoutBuilder;
public BuildPlayoutHandler(IDbContextFactory<TvContext> dbContextFactory, IPlayoutBuilder playoutBuilder)
{
_dbContextFactory = dbContextFactory;
_playoutBuilder = playoutBuilder;
}
public async Task<Either<BaseError, Unit>> Handle(BuildPlayout request, CancellationToken cancellationToken)
{
await using TvContext dbContext = _dbContextFactory.CreateDbContext();
Validation<BaseError, Playout> validation = await Validate(dbContext, request);
return await validation.Apply(playout => ApplyUpdateRequest(dbContext, request, playout));
}
private async Task<Unit> ApplyUpdateRequest(TvContext dbContext, BuildPlayout request, Playout playout)
{
await _playoutBuilder.BuildPlayoutItems(playout, request.Rebuild);
await dbContext.SaveChangesAsync();
return Unit.Default;
}
private static Task<Validation<BaseError, Playout>> Validate(TvContext dbContext, BuildPlayout request) =>
PlayoutMustExist(dbContext, request);
private static Task<Validation<BaseError, Playout>> PlayoutMustExist(
TvContext dbContext,
BuildPlayout buildPlayout) =>
dbContext.Playouts
.Include(p => p.Channel)
.Include(p => p.Items)
.Include(p => p.ProgramScheduleAnchors)
.ThenInclude(a => a.MediaItem)
.Include(p => p.ProgramSchedule)
.ThenInclude(ps => ps.Items)
.ThenInclude(psi => psi.Collection)
.Include(p => p.ProgramSchedule)
.ThenInclude(ps => ps.Items)
.ThenInclude(psi => psi.MediaItem)
.Include(p => p.ProgramSchedule)
.ThenInclude(ps => ps.Items)
.ThenInclude(psi => psi.PreRollFiller)
.Include(p => p.ProgramSchedule)
.ThenInclude(ps => ps.Items)
.ThenInclude(psi => psi.MidRollFiller)
.Include(p => p.ProgramSchedule)
.ThenInclude(ps => ps.Items)
.ThenInclude(psi => psi.PostRollFiller)
.Include(p => p.ProgramSchedule)
.ThenInclude(ps => ps.Items)
.ThenInclude(psi => psi.TailFiller)
.Include(p => p.ProgramSchedule)
.ThenInclude(ps => ps.Items)
.ThenInclude(psi => psi.FallbackFiller)
.SelectOneAsync(p => p.Id, p => p.Id == buildPlayout.PlayoutId)
.Map(o => o.ToValidation<BaseError>("Playout does not exist."));
}
}