Stream custom live channels using your own media
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using ErsatzTV.Core.Domain;
using ErsatzTV.Core.Extensions;
using ErsatzTV.Core.Interfaces.Scheduling;
namespace ErsatzTV.Core.Scheduling;
public class ShuffleInOrderCollectionEnumerator : IMediaCollectionEnumerator
{
private readonly CancellationToken _cancellationToken;
private readonly IList<CollectionWithItems> _collections;
private readonly Lazy<Option<TimeSpan>> _lazyMinimumDuration;
private readonly int _mediaItemCount;
private readonly bool _randomStartPoint;
private Random _random;
private MediaItem[] _shuffled;
public ShuffleInOrderCollectionEnumerator(
IList<CollectionWithItems> collections,
CollectionEnumeratorState state,
bool randomStartPoint,
CancellationToken cancellationToken)
{
CurrentIncludeInProgramGuide = Option<bool>.None;
_collections = collections;
_randomStartPoint = randomStartPoint;
_cancellationToken = cancellationToken;
_mediaItemCount = collections.Sum(c => c.MediaItems.Count);
if (state.Index >= _mediaItemCount)
{
state.Index = 0;
state.Seed = new Random(state.Seed).Next();
}
_random = new Random(state.Seed);
_shuffled = Shuffle(_collections, _random);
_lazyMinimumDuration =
new Lazy<Option<TimeSpan>>(
() => _shuffled.Bind(i => i.GetNonZeroDuration()).OrderBy(identity).HeadOrNone());
State = new CollectionEnumeratorState { Seed = state.Seed };
while (State.Index < state.Index)
{
MoveNext();
}
}
public void ResetState(CollectionEnumeratorState state)
{
// only re-shuffle if needed
if (State.Seed != state.Seed)
{
_random = new Random(state.Seed);
_shuffled = Shuffle(_collections, _random);
}
State.Index = state.Index;
}
public CollectionEnumeratorState State { get; }
public Option<MediaItem> Current => _shuffled.Length != 0 ? _shuffled[State.Index % _mediaItemCount] : None;
public Option<bool> CurrentIncludeInProgramGuide { get; }
public void MoveNext()
{
if ((State.Index + 1) % _shuffled.Length == 0)
{
Option<MediaItem> tail = Current;
State.Index = 0;
do
{
State.Seed = _random.Next();
_random = new Random(State.Seed);
_shuffled = Shuffle(_collections, _random);
} while (!_cancellationToken.IsCancellationRequested && _collections.Count > 1 &&
Current.Map(x => x.Id) == tail.Map(x => x.Id));
}
else
{
State.Index++;
}
State.Index %= _shuffled.Length;
}
public Option<TimeSpan> MinimumDuration => _lazyMinimumDuration.Value;
public int Count => _shuffled.Length;
private MediaItem[] Shuffle(IList<CollectionWithItems> collections, Random random)
{
// based on https://keyj.emphy.de/balanced-shuffle/
var orderedCollections = collections
.Filter(c => c.ScheduleAsGroup)
.Map(c => new OrderedCollection { Index = 0, Items = OrderItems(c) })
.ToList();
if (collections.Any(c => !c.ScheduleAsGroup))
{
orderedCollections.Add(
new OrderedCollection
{
Index = 0,
Items = Shuffle(
collections.Filter(c => !c.ScheduleAsGroup).SelectMany(c => c.MediaItems.Map(Some)),
random)
});
}
List<OrderedCollection> filled = Fill(orderedCollections, random);
var result = new List<MediaItem>();
for (var i = 0; i < filled[0].Items.Count; i++)
{
var batch = new List<Option<MediaItem>>();
foreach (OrderedCollection collection in filled)
{
int index = (collection.Index + i) % collection.Items.Count;
batch.Add(collection.Items[index]);
}
foreach (Option<MediaItem> maybeItem in Shuffle(batch, random))
{
result.AddRange(maybeItem);
}
}
return result.ToArray();
}
private List<OrderedCollection> Fill(List<OrderedCollection> orderedCollections, Random random)
{
var result = new List<OrderedCollection>();
int maxLength = orderedCollections.Max(c => c.Items.Count);
foreach (OrderedCollection collection in orderedCollections)
{
var items = new Queue<Option<MediaItem>>(collection.Items);
var spaces = new Queue<Option<MediaItem>>(
Range(0, maxLength - collection.Items.Count).Map(_ => Option<MediaItem>.None).ToList());
Queue<Option<MediaItem>> smaller = collection.Items.Count < maxLength - collection.Items.Count
? items
: spaces;
Queue<Option<MediaItem>> larger = collection.Items.Count < maxLength - collection.Items.Count
? spaces
: items;
var ordered = new List<Option<MediaItem>>();
int k = smaller.Count;
while (k > 0)
{
int n = maxLength - ordered.Count;
// compute optimal length +/- 10%
double optimalLength = n / (double)k + (random.NextDouble() - 0.5) / 5.0;
int r = Math.Clamp((int)optimalLength, 1, maxLength - k + 1);
ordered.Add(smaller.Dequeue());
for (var i = 0; i < r - 1; i++)
{
ordered.Add(larger.Dequeue());
}
k--;
}
if (smaller.Count != 0)
{
ordered.AddRange(smaller);
}
if (larger.Count != 0)
{
ordered.AddRange(larger);
}
var index = 0;
if (_randomStartPoint)
{
index = random.Next(0, ordered.Count - 1);
}
result.Add(new OrderedCollection { Index = index, Items = ordered });
}
return result;
}
private static Option<MediaItem>[] OrderItems(CollectionWithItems collectionWithItems)
{
if (collectionWithItems.UseCustomOrder)
{
return collectionWithItems.MediaItems.Map(Some).ToArray();
}
return collectionWithItems.MediaItems
.OrderBy(identity, new ChronologicalMediaComparer())
.Map(Some)
.ToArray();
}
private static Option<MediaItem>[] Shuffle(IEnumerable<Option<MediaItem>> list, Random random)
{
Option<MediaItem>[] copy = list.ToArray();
int n = copy.Length;
while (n > 1)
{
n--;
int k = random.Next(n + 1);
(copy[k], copy[n]) = (copy[n], copy[k]);
}
return copy;
}
private class OrderedCollection
{
public int Index { get; set; }
public IList<Option<MediaItem>> Items { get; set; }
}
}