Stream custom live channels using your own media
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using ErsatzTV.Core.Domain;
using ErsatzTV.Core.Extensions;
using ErsatzTV.Core.Interfaces.Scheduling;
namespace ErsatzTV.Core.Scheduling;
public class RandomizedRotatingMediaCollectionEnumerator : IMediaCollectionEnumerator
{
private readonly Lazy<Option<TimeSpan>> _lazyMinimumDuration;
private readonly IList<MediaItem> _mediaItems;
private readonly Random _random;
private readonly Dictionary<int, IList<int>> _groupMedia;
private int _index;
private int _groupNumber;
public RandomizedRotatingMediaCollectionEnumerator(IList<MediaItem> mediaItems, CollectionEnumeratorState state)
{
CurrentIncludeInProgramGuide = Option<bool>.None;
_mediaItems = mediaItems;
_lazyMinimumDuration =
new Lazy<Option<TimeSpan>>(
() => _mediaItems.Bind(i => i.GetNonZeroDuration()).OrderBy(identity).HeadOrNone());
_random = new Random(state.Seed);
_groupMedia = new Dictionary<int, IList<int>>();
for (int i = 0; i < mediaItems.Count; i++)
{
int id = mediaItems[i] switch
{
Episode e => e.Season.ShowId,
MusicVideo mv => mv.ArtistId,
_ => mediaItems[i].Id
};
if (_groupMedia.TryGetValue(id, out IList<int> newList))
{
newList.Add(i);
}
else
{
_groupMedia.Add(id, new List<int> { i });
}
}
_groupNumber = 0;
State = new CollectionEnumeratorState { Seed = state.Seed };
// we want to move at least once so we start with a random item and not the first
// because _index defaults to 0
while (State.Index <= state.Index)
{
MoveNext();
}
}
public void ResetState(CollectionEnumeratorState state) =>
// seed never changes here, no need to reset
State.Index = state.Index;
public CollectionEnumeratorState State { get; }
public Option<MediaItem> Current => _mediaItems.Any() ? _mediaItems[_index] : None;
public Option<bool> CurrentIncludeInProgramGuide { get; }
public void MoveNext()
{
var groups = _groupMedia.Keys.ToList();
int nextRandom = _random.Next();
int groupNumber = nextRandom % groups.Count;
if (_groupNumber == groupNumber)
{
if (groupNumber == groups.Count - 1)
{
_groupNumber = 0;
}
else
{
_groupNumber = groupNumber + 1;
}
}
else
{
_groupNumber = groupNumber;
}
int itemNumber = nextRandom % _groupMedia[groups[_groupNumber]].Count;
_index = _groupMedia[groups[_groupNumber]][itemNumber];
State.Index++;
}
public Option<TimeSpan> MinimumDuration => _lazyMinimumDuration.Value;
public int Count => _mediaItems.Count;
}