using ErsatzTV.Core.Domain; using ErsatzTV.Core.Extensions; using ErsatzTV.Core.Interfaces.Scheduling; using ErsatzTV.Core.Interfaces.Scripting; using ErsatzTV.Core.Scheduling; using Microsoft.Extensions.Logging; namespace ErsatzTV.Infrastructure.Scheduling; public class MultiEpisodeShuffleCollectionEnumerator : IMediaCollectionEnumerator { private readonly CancellationToken _cancellationToken; private readonly Lazy> _lazyMinimumDuration; private readonly ILogger _logger; private readonly int _mediaItemCount; private readonly Dictionary> _mediaItemGroups; private readonly List _ungrouped; private CloneableRandom _random; private IList _shuffled; public MultiEpisodeShuffleCollectionEnumerator( ICollection mediaItems, CollectionEnumeratorState state, IScriptEngine scriptEngine, string scriptFile, ILogger logger, CancellationToken cancellationToken) { CurrentIncludeInProgramGuide = Option.None; _logger = logger; _cancellationToken = cancellationToken; if (!string.IsNullOrWhiteSpace(scriptFile)) { scriptEngine.Load(scriptFile); } var numParts = (int)(double)scriptEngine.GetValue("numParts"); _mediaItemGroups = new Dictionary>(); for (var i = 1; i <= numParts; i++) { _mediaItemGroups.Add(i, new List()); } _ungrouped = new List(); _mediaItemCount = mediaItems.Count; IList validEpisodes = mediaItems .OfType() .Filter(e => e.Season is not null && e.EpisodeMetadata is not null && e.EpisodeMetadata.Count == 1) .ToList(); foreach (Episode episode in validEpisodes) { // prep script params int seasonNumber = episode.Season.SeasonNumber; int episodeNumber = episode.EpisodeMetadata[0].EpisodeNumber; // call the script function, and if we get a part (group) number back, use it if (scriptEngine.Invoke("partNumberForEpisode", seasonNumber, episodeNumber) is double result) { _mediaItemGroups[(int)result].Add(episode); } else { _ungrouped.Add(episode); } } // add everything else _ungrouped.AddRange(mediaItems.Except(validEpisodes)); if (state.Index >= _mediaItemCount) { state.Index = 0; state.Seed = new Random(state.Seed).Next(); } _random = new CloneableRandom(state.Seed); _shuffled = Shuffle(_random); _lazyMinimumDuration = new Lazy>( () => _shuffled.Bind(i => i.GetNonZeroDuration()).OrderBy(identity).HeadOrNone()); State = new CollectionEnumeratorState { Seed = state.Seed }; while (State.Index < state.Index) { MoveNext(); } } public void ResetState(CollectionEnumeratorState state) { // only re-shuffle if needed if (State.Seed != state.Seed) { _random = new CloneableRandom(state.Seed); _shuffled = Shuffle(_random); } State.Index = state.Index; } public CollectionEnumeratorState State { get; } public Option Current => _shuffled.Any() ? _shuffled[State.Index % _mediaItemCount] : None; public Option CurrentIncludeInProgramGuide { get; } public void MoveNext() { if ((State.Index + 1) % _mediaItemCount == 0) { Option tail = Current; State.Index = 0; do { State.Seed = _random.Next(); _random = new CloneableRandom(State.Seed); _shuffled = Shuffle(_random); } while (!_cancellationToken.IsCancellationRequested && _mediaItemCount > 1 && Current.Map(x => x.Id) == tail.Map(x => x.Id)); } else { State.Index++; } State.Index %= _mediaItemCount; } public Option MinimumDuration => _lazyMinimumDuration.Value; public int Count => _shuffled.Count; private IList Shuffle(CloneableRandom random) { int maxGroupNumber = _mediaItemGroups.Max(a => a.Key); var shuffledGroups = new List>(); for (var i = 1; i <= maxGroupNumber; i++) { shuffledGroups.Add(Shuffle(_mediaItemGroups[i], random)); } int minItems = shuffledGroups.Min(g => g.Count); if (shuffledGroups.Any(g => g.Count != minItems)) { _logger.LogError("Multi Episode Groups are different sizes; shuffle will not perform correctly!"); } // convert shuffled "groups" into groups that can be used for scheduling var copy = new GroupedMediaItem[minItems + _ungrouped.Count]; for (var i = 0; i < minItems; i++) { var group = new GroupedMediaItem(shuffledGroups[0][i], null); for (var j = 1; j < shuffledGroups.Count; j++) { group.Additional.Add(shuffledGroups[j][i]); } copy[i] = group; } // convert all ungrouped into groups that can be used for scheduling for (var i = 0; i < _ungrouped.Count; i++) { MediaItem ungrouped = _ungrouped[i]; copy[minItems + i] = new GroupedMediaItem(ungrouped, null); } // perform shuffle int n = copy.Length; while (n > 1) { n--; int k = random.Next(n + 1); (copy[k], copy[n]) = (copy[n], copy[k]); } // flatten return GroupedMediaItem.FlattenGroups(copy, _mediaItemCount); } private static MediaItem[] Shuffle(IEnumerable mediaItems, CloneableRandom random) { MediaItem[] copy = mediaItems.ToArray(); int n = copy.Length; while (n > 1) { n--; int k = random.Next(n + 1); (copy[k], copy[n]) = (copy[n], copy[k]); } return copy; } }