using System; using System.Collections.Generic; using System.Linq; using ErsatzTV.Core.Domain; using ErsatzTV.Core.Interfaces.Scheduling; using LanguageExt; using static LanguageExt.Prelude; namespace ErsatzTV.Core.Scheduling { public class ShuffledMediaCollectionEnumerator : IMediaCollectionEnumerator { private readonly IList _mediaItems; private Random _random; private IList _shuffled; public ShuffledMediaCollectionEnumerator(IList mediaItems, CollectionEnumeratorState state) { _mediaItems = mediaItems; _random = new Random(state.Seed); _shuffled = Shuffle(_mediaItems, _random); State = new CollectionEnumeratorState { Seed = state.Seed }; while (State.Index < state.Index) { MoveNext(); } } public CollectionEnumeratorState State { get; } public Option Current => _shuffled.Any() ? _shuffled[State.Index % _mediaItems.Count] : None; public void MoveNext() { if ((State.Index + 1) % _shuffled.Count == 0) { Option tail = Current; State.Index = 0; do { State.Seed = _random.Next(); _random = new Random(State.Seed); _shuffled = Shuffle(_mediaItems, _random); } while (_mediaItems.Count > 1 && Current == tail); } else { State.Index++; } State.Index %= _shuffled.Count; } private static IList Shuffle(IEnumerable list, Random random) { T[] copy = list.ToArray(); int n = copy.Length; while (n > 1) { n--; int k = random.Next(n + 1); T value = copy[k]; copy[k] = copy[n]; copy[n] = value; } return copy; } } }