using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using ErsatzTV.Core.Domain; using ErsatzTV.Core.Interfaces.Scheduling; using LanguageExt; using static LanguageExt.Prelude; namespace ErsatzTV.Core.Scheduling { public class ShuffleInOrderCollectionEnumerator : IMediaCollectionEnumerator { private readonly IList _collections; private readonly int _mediaItemCount; private Random _random; private IList _shuffled; public ShuffleInOrderCollectionEnumerator( IList collections, CollectionEnumeratorState state) { _collections = collections; _mediaItemCount = collections.Sum(c => c.MediaItems.Count); if (state.Index >= _mediaItemCount) { state.Index = 0; state.Seed = new Random(state.Seed).Next(); } _random = new Random(state.Seed); _shuffled = Shuffle(_collections, _random); State = new CollectionEnumeratorState { Seed = state.Seed }; while (State.Index < state.Index) { MoveNext(); } } public CollectionEnumeratorState State { get; } public Option Current => _shuffled.Any() ? _shuffled[State.Index % _mediaItemCount] : None; public void MoveNext() { if ((State.Index + 1) % _shuffled.Count == 0) { Option tail = Current; State.Index = 0; do { State.Seed = _random.Next(); _random = new Random(State.Seed); _shuffled = Shuffle(_collections, _random); } while (_collections.Count > 1 && Current == tail); } else { State.Index++; } State.Index %= _shuffled.Count; } public Option Peek(int offset) => throw new NotSupportedException(); private IList Shuffle(IList collections, Random random) { // based on https://keyj.emphy.de/balanced-shuffle/ var orderedCollections = collections .Filter(c => c.ScheduleAsGroup) .Map(c => new OrderedCollection { Index = 0, Items = OrderItems(c) }) .ToList(); if (collections.Any(c => !c.ScheduleAsGroup)) { orderedCollections.Add( new OrderedCollection { Index = 0, Items = Shuffle( collections.Filter(c => !c.ScheduleAsGroup).SelectMany(c => c.MediaItems.Map(Some)), random) }); } List filled = Fill(orderedCollections, random); var result = new List(); for (var i = 0; i < filled[0].Items.Count; i++) { var batch = filled.Select(collection => collection.Items[i]).ToList(); foreach (Option maybeItem in Shuffle(batch, random)) { result.AddRange(maybeItem); } } return result; } private List Fill(List orderedCollections, Random random) { var result = new List(); int maxLength = orderedCollections.Max(c => c.Items.Count); foreach (OrderedCollection collection in orderedCollections) { var items = new Queue>(collection.Items); var spaces = new Queue>( Range(0, maxLength - collection.Items.Count).Map(_ => Option.None).ToList()); Queue> smaller = collection.Items.Count < maxLength - collection.Items.Count ? items : spaces; Queue> larger = collection.Items.Count < maxLength - collection.Items.Count ? spaces : items; var ordered = new List>(); int k = smaller.Count; while (k > 0) { int n = maxLength - ordered.Count; // compute optimal length +/- 10% double optimalLength = n / (double)k + (random.NextDouble() - 0.5) / 5.0; int r = Math.Clamp((int)optimalLength, 1, maxLength - k + 1); ordered.Add(smaller.Dequeue()); for (var i = 0; i < r - 1; i++) { ordered.Add(larger.Dequeue()); } k--; } if (smaller.Any()) { ordered.AddRange(smaller); } if (larger.Any()) { ordered.AddRange(larger); } result.Add(new OrderedCollection { Index = 0, Items = ordered }); } return result; } private static IList> OrderItems(CollectionWithItems collectionWithItems) { if (collectionWithItems.UseCustomOrder) { return collectionWithItems.MediaItems.Map(Some).ToList(); } return collectionWithItems.MediaItems .OrderBy(identity, new ChronologicalMediaComparer()) .Map(Some) .ToList(); } private static IList> Shuffle(IEnumerable> list, Random random) { Option[] copy = list.ToArray(); int n = copy.Length; while (n > 1) { n--; int k = random.Next(n + 1); (copy[k], copy[n]) = (copy[n], copy[k]); } return copy; } private class OrderedCollection { public int Index { get; set; } public IList> Items { get; set; } } } }