using System; using System.Collections.Generic; using System.Linq; using ErsatzTV.Core.Domain; using ErsatzTV.Core.Interfaces.Scheduling; using LanguageExt; using LanguageExt.UnsafeValueAccess; using static LanguageExt.Prelude; namespace ErsatzTV.Core.Scheduling { public class ShuffledMediaCollectionEnumerator : IMediaCollectionEnumerator { private readonly IList _mediaItems; private Option _peekNextSeed; private Random _random; private IList _shuffled; public ShuffledMediaCollectionEnumerator(IList mediaItems, MediaCollectionEnumeratorState state) { _mediaItems = mediaItems; _random = new Random(state.Seed); _shuffled = Shuffle(_mediaItems, _random); State = new MediaCollectionEnumeratorState { Seed = state.Seed }; while (State.Index < state.Index) { MoveNext(); } } public MediaCollectionEnumeratorState State { get; } public Option Current => _shuffled.Any() ? _shuffled[State.Index % _mediaItems.Count] : None; public Option Peek { get { if (_shuffled.Any()) { // if we aren't peeking past the end of the list, things are simple if (State.Index + 1 < _shuffled.Count) { return _shuffled[State.Index + 1]; } // if we are peeking past the end of the list... // gen a random seed but save it so we can use it again when we actually move next Random random; if (_peekNextSeed.IsSome) { random = new Random(_peekNextSeed.Value()); } else { _peekNextSeed = _random.Next(); random = new Random(_peekNextSeed.Value()); } return Shuffle(_mediaItems, random).Head(); } return None; } } public void MoveNext() { State.Index++; if (State.Index % _shuffled.Count == 0) { State.Index = 0; State.Seed = _peekNextSeed.IfNone(_random.Next()); _random = new Random(State.Seed); _shuffled = Shuffle(_mediaItems, _random); } State.Index %= _shuffled.Count; _peekNextSeed = None; } private static IList Shuffle(IEnumerable list, Random random) { T[] copy = list.ToArray(); int n = copy.Length; while (n > 1) { n--; int k = random.Next(n + 1); T value = copy[k]; copy[k] = copy[n]; copy[n] = value; } return copy; } } }