diff --git a/CHANGELOG.md b/CHANGELOG.md index 48a114186..9972bea23 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -38,6 +38,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Fix QSV audio sync - Fix QSV capability detection on Linux using non-drm displays (e.g. wayland) - Fix playlist filtering bug that made HLS Segmenter more likely to fail when streaming for multiple hours +- Fix NVIDIA overlaying text subtitles and permanent watermark on 10-bit content ### Changed - Do not use graphics engine for single, permanent watermark diff --git a/ErsatzTV.FFmpeg/Pipeline/NvidiaPipelineBuilder.cs b/ErsatzTV.FFmpeg/Pipeline/NvidiaPipelineBuilder.cs index 5c4d19c86..3d657805c 100644 --- a/ErsatzTV.FFmpeg/Pipeline/NvidiaPipelineBuilder.cs +++ b/ErsatzTV.FFmpeg/Pipeline/NvidiaPipelineBuilder.cs @@ -281,8 +281,8 @@ public class NvidiaPipelineBuilder : SoftwarePipelineBuilder fontsFolder, subtitleOverlayFilterSteps); - // need to use software overlay with 10 bit primary content and graphics engine - if (currentState.FrameDataLocation is FrameDataLocation.Hardware && context.HasGraphicsEngine && + // need to use software overlay with 10 bit primary content and graphics engine (or watermark) + if (currentState.FrameDataLocation is FrameDataLocation.Hardware && (context.HasGraphicsEngine || context.HasWatermark) && currentState.BitDepth == 10) { var hardwareDownload = new CudaHardwareDownloadFilter(currentState.PixelFormat, None);