diff --git a/CHANGELOG.md b/CHANGELOG.md
index 4d7c0f345..545587b1c 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -24,6 +24,16 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Fix case where shuffled collection progress would reset early
- This only happened when also grouping episodes (e.g. `Keep Multi-Part Episodes Together`)
- More groups made it more likely to happen
+- Fix marathons and playlists that would never pick a new order
+ - `Marathon Shuffle Groups` and `Shuffle Playlist Items` choose a new order every time everything has played once
+ - Content that can never play was still counted as waiting to play, so that never happened and the order stayed the same forever
+ - This was caused by specials (season 0), which are skipped by `Season, Episode` order; marathons grouped by show or season use that order unless `Marathon Shuffle Items` is enabled
+ - Affected playouts also became slower to build the longer they ran
+- Fix shuffled playlists and marathon groups changing order when a playout is rebuilt
+ - Existing playlists and marathons will change order once after updating
+- Fix playlists used as filler skipping content
+ - When something doesn't fit, ETV puts the filler back where it was and tries again, but playlists were only partly put back
+ - This could skip playlist content, and could cause the next playout build to resume in the wrong place
- Fix green line sometimes seen with NVIDIA and AMD/VAAPI encoding
- Both bugs were in ffmpeg, and ETV's patched ffmpeg 8.1.2 is required for the fixes
diff --git a/ErsatzTV.Core.Tests/Scheduling/ClassicScheduling/AlternateScheduleAnchorTests.cs b/ErsatzTV.Core.Tests/Scheduling/ClassicScheduling/AlternateScheduleAnchorTests.cs
index df6513926..6091bce38 100644
--- a/ErsatzTV.Core.Tests/Scheduling/ClassicScheduling/AlternateScheduleAnchorTests.cs
+++ b/ErsatzTV.Core.Tests/Scheduling/ClassicScheduling/AlternateScheduleAnchorTests.cs
@@ -11,24 +11,16 @@ using Testably.Abstractions.Testing;
namespace ErsatzTV.Core.Tests.Scheduling.ClassicScheduling;
-///
-/// A collection used only by an alternate schedule still gets an enumerator on days when that
-/// alternate isn't active, because the collection media items are gathered once for the primary
-/// schedule and every alternate. On those days it falls into the filler branch and gets a
-/// shuffled enumerator, whose index domain is the grouped item count rather than the media item
-/// count.
-///
+// a collection used only by an alternate schedule still gets an enumerator on days that alternate
+// isn't active, because media items are gathered once for the primary schedule and every alternate
[TestFixture]
public class AlternateScheduleAnchorTests : PlayoutBuilderTestBase
{
private const int PrimaryCollectionId = 1;
private const int AlternateCollectionId = 2;
- ///
- /// The alternate's collection has 10 episodes and its schedule orders them by season/episode,
- /// so its own enumerator's index domain is 0-9. With a multi-part pair the shuffled enumerator
- /// used on inactive days groups those 10 items into 9, so index 9 is out of its domain.
- ///
+ // season/episode order over 10 episodes indexes 0-9; with a multi-part pair, the shuffled
+ // enumerator used on inactive days sees 9 groups, so index 9 is outside its domain
[TestCase(9, true, ExpectedResult = 9, TestName = "Index at the grouped count")]
[TestCase(8, true, ExpectedResult = 8, TestName = "Index below the grouped count")]
[TestCase(9, false, ExpectedResult = 9, TestName = "Index at the grouped count, nothing grouped")]
@@ -47,8 +39,7 @@ public class AlternateScheduleAnchorTests : PlayoutBuilderTestBase
EnumeratorState = new CollectionEnumeratorState { Seed = 1234, Index = index }
});
- // a Wednesday, so the alternate (Sundays only) is not active and the alternate's
- // collection is not scheduled at all
+ // a Wednesday, so the alternate (Sundays only) is not active
DateTimeOffset now = LocalTime(new DateTime(2025, 6, 11), 20);
now.DayOfWeek.ShouldBe(DayOfWeek.Wednesday);
diff --git a/ErsatzTV.Core.Tests/Scheduling/ClassicScheduling/ContinuePlayoutTests.cs b/ErsatzTV.Core.Tests/Scheduling/ClassicScheduling/ContinuePlayoutTests.cs
index 62c961230..2586e3a6d 100644
--- a/ErsatzTV.Core.Tests/Scheduling/ClassicScheduling/ContinuePlayoutTests.cs
+++ b/ErsatzTV.Core.Tests/Scheduling/ClassicScheduling/ContinuePlayoutTests.cs
@@ -468,8 +468,7 @@ public class ContinuePlayoutTests : PlayoutBuilderTestBase
result.AddedItems.Count.ShouldBe(53);
}
- // two collections, each with a checkpoint for the two midnights the build crossed
- // plus a continue anchor
+ // two collections, each with a continue anchor and a checkpoint per midnight crossed
playout.ProgramScheduleAnchors.Count.ShouldBe(6);
playout.ProgramScheduleAnchors.Count(x => x.AnchorDate is not null).ShouldBe(4);
PlayoutProgramScheduleAnchor lastCheckpoint = playout.ProgramScheduleAnchors
diff --git a/ErsatzTV.Core.Tests/Scheduling/ClassicScheduling/MultiDayBuildTests.cs b/ErsatzTV.Core.Tests/Scheduling/ClassicScheduling/MultiDayBuildTests.cs
index b7142c411..efbc73ad5 100644
--- a/ErsatzTV.Core.Tests/Scheduling/ClassicScheduling/MultiDayBuildTests.cs
+++ b/ErsatzTV.Core.Tests/Scheduling/ClassicScheduling/MultiDayBuildTests.cs
@@ -11,11 +11,8 @@ using Testably.Abstractions.Testing;
namespace ErsatzTV.Core.Tests.Scheduling.ClassicScheduling;
-///
-/// Unit-test version of the "fast forward a playout" debugging endpoint that used to live in
-/// ChannelController: run hourly continue builds across several days and assert invariants at
-/// every step.
-///
+// unit-test version of the "fast forward a playout" debugging endpoint that used to live in
+// ChannelController
[TestFixture]
public class MultiDayBuildTests : PlayoutBuilderTestBase
{
@@ -25,13 +22,11 @@ public class MultiDayBuildTests : PlayoutBuilderTestBase
[Test]
public async Task Continue_Should_Keep_A_Checkpoint_For_The_Current_Day()
{
- // 6 hour movies scheduled 3 at a time, so a block spans 18 hours and regularly
- // crosses midnight - which is expected and intended
+ // 6 hour movies 3 at a time, so an 18 hour block regularly crosses midnight
(PlayoutBuilder builder, Playout playout, PlayoutReferenceData referenceData) = MultipleTestData(
TimeSpan.FromHours(6),
multipleCount: "3");
- // a playout created at 20:00, then built every hour for a week
DateTimeOffset start = LocalTime(20);
var missing = new List();
@@ -48,15 +43,13 @@ public class MultiDayBuildTests : PlayoutBuilderTestBase
result.IsRight.ShouldBeTrue($"build failed at {now:yyyy-MM-dd HH:mm}");
- // a build never writes a checkpoint for its own first day, and doesn't need to:
- // there is no earlier state to restore, so refreshing starts from index 0 and
- // reproduces the same schedule
+ // no checkpoint is written for a build's own first day, and none is needed: there is no
+ // earlier state, so refreshing from index 0 reproduces the same schedule
if (now.Date == start.Date)
{
continue;
}
- // from here on, a refresh has to have somewhere to rewind to
bool hasCheckpointForToday = playout.ProgramScheduleAnchors.Any(a =>
a.AnchorDateOffset.HasValue && a.AnchorDateOffset.Value.Date == now.Date);
@@ -74,8 +67,7 @@ public class MultiDayBuildTests : PlayoutBuilderTestBase
[Test]
public async Task Refresh_Should_Not_Reset_Collection_Progress()
{
- // a collection large enough that the index can't wrap over the whole run, so the
- // index is a straightforward measure of how much progress has been made
+ // large enough that the index can't wrap, so it measures progress directly
(PlayoutBuilder builder, Playout playout, PlayoutReferenceData referenceData) = MultipleTestData(
TimeSpan.FromHours(6),
multipleCount: "3",
@@ -83,8 +75,7 @@ public class MultiDayBuildTests : PlayoutBuilderTestBase
DateTimeOffset start = LocalTime(20);
- // three weeks of hourly builds, so that progress is far enough along to be clearly
- // distinguishable from a playout that restarted at the beginning
+ // long enough that progress is clearly distinguishable from a playout that restarted
for (var hour = 0; hour < 24 * 21; hour++)
{
await builder.Build(
@@ -107,9 +98,8 @@ public class MultiDayBuildTests : PlayoutBuilderTestBase
result.IsRight.ShouldBeTrue();
- // a refresh rewinds to the start of today, so the index legitimately moves back by
- // up to a day. a refresh that lost its checkpoints restarts at 0 and only advances
- // through the build window, landing an order of magnitude lower
+ // rewinding to the start of today legitimately moves the index back by up to a day; a refresh
+ // that lost its checkpoints lands an order of magnitude lower
int after = HeadIndex(playout);
after.ShouldBeGreaterThan(
before / 2,
@@ -119,8 +109,7 @@ public class MultiDayBuildTests : PlayoutBuilderTestBase
[Test]
public async Task Continue_Should_Keep_A_Checkpoint_For_Every_Day_In_The_Build_Window()
{
- // shaped like the playouts that were missing checkpoints in a real user database: a week
- // long build window, shuffled schedule items, and blocks of five ~100 minute items
+ // shaped like the playouts that were missing checkpoints in a real user database
(PlayoutBuilder builder, Playout playout, PlayoutReferenceData referenceData) = MultipleTestData(
TimeSpan.FromMinutes(100),
multipleCount: "5",
@@ -145,9 +134,7 @@ public class MultiDayBuildTests : PlayoutBuilderTestBase
result.IsRight.ShouldBeTrue($"build failed at {now:yyyy-MM-dd HH:mm}");
- // every day the playout covers needs a checkpoint, so that a refresh on any of them has
- // somewhere to rewind to. the build's own first day is the one exception, and days
- // already in the past are pruned
+ // every day covered needs a checkpoint, except the build's own first day; past days are pruned
DateTime firstExpected = now.Date > start.Date ? now.Date : start.Date.AddDays(1);
DateTime lastExpected = now.AddDays(WeekOfDaysToBuild).Date;
@@ -263,14 +250,9 @@ public class MultiDayBuildTests : PlayoutBuilderTestBase
return (builder, playout, referenceData);
}
- ///
- /// Anchor dates are compared in machine-local time
- /// (), so the test clock has to be local
- /// too, or day boundaries won't line up. That means these tests run in whatever zone the machine is
- /// in - UTC on CI, something else locally - so the window below is deliberately placed in mid-June,
- /// where no zone has a DST transition. Day-boundary behaviour across a DST change is a separate
- /// concern and wants its own test.
- ///
+ // anchor dates are compared in machine-local time, so the test clock has to be local too or day
+ // boundaries won't line up. that means running in whatever zone the machine is in, hence mid-June,
+ // where no zone has a DST transition
private static DateTimeOffset LocalTime(int hour)
{
var date = new DateTime(2025, 6, 10, 0, 0, 0, DateTimeKind.Unspecified);
diff --git a/ErsatzTV.Core.Tests/Scheduling/MarathonEnumeratorTests.cs b/ErsatzTV.Core.Tests/Scheduling/MarathonEnumeratorTests.cs
new file mode 100644
index 000000000..7c9d30358
--- /dev/null
+++ b/ErsatzTV.Core.Tests/Scheduling/MarathonEnumeratorTests.cs
@@ -0,0 +1,175 @@
+using ErsatzTV.Core.Domain;
+using ErsatzTV.Core.Interfaces.Repositories;
+using ErsatzTV.Core.Scheduling;
+using ErsatzTV.Core.Scheduling.Engine;
+using NSubstitute;
+using NUnit.Framework;
+using Shouldly;
+
+namespace ErsatzTV.Core.Tests.Scheduling;
+
+// marathon content builds a PlaylistEnumerator over one playlist item per group, so it inherits that
+// enumerator's save/restore behaviour; these cover the state handling, not the grouping
+[TestFixture]
+public class MarathonEnumeratorTests
+{
+ private const int Seed = 987654321;
+
+ [SetUp]
+ public void SetUp() => _cancellationToken = new CancellationTokenSource(TimeSpan.FromSeconds(10)).Token;
+
+ private CancellationToken _cancellationToken;
+
+ // a cycle completes when every media item has been played, which resets the index to 0
+ [Test]
+ public async Task Marathon_Should_Complete_A_Cycle()
+ {
+ List mediaItems =
+ [
+ .. Show(showId: 1, seasonNumber: 1, episodes: 3, firstId: 10),
+ .. Show(showId: 2, seasonNumber: 1, episodes: 3, firstId: 20)
+ ];
+
+ PlaylistEnumerator enumerator = await CreateMarathon(mediaItems);
+
+ List indexes = Advance(enumerator, 12);
+
+ indexes.ShouldContain(0, "the index never returned to 0, so the cycle never completed");
+ }
+
+ // season 0 is filtered out by the season/episode enumerator but still counted as an item the cycle
+ // is waiting on, so the cycle can never complete
+ [Test]
+ public async Task Marathon_Should_Complete_A_Cycle_With_Specials()
+ {
+ List mediaItems =
+ [
+ .. Show(showId: 1, seasonNumber: 1, episodes: 3, firstId: 10),
+ .. Show(showId: 1, seasonNumber: 0, episodes: 1, firstId: 15),
+ .. Show(showId: 2, seasonNumber: 1, episodes: 3, firstId: 20)
+ ];
+
+ PlaylistEnumerator enumerator = await CreateMarathon(mediaItems);
+
+ List indexes = Advance(enumerator, 60);
+
+ indexes.ShouldContain(0, "the index never returned to 0, so the cycle never completed");
+ }
+
+ // the flood and duration schedulers hand back a snapshot when an item doesn't fit, so ResetState
+ // has to actually rewind
+ [Test]
+ public async Task Marathon_Should_Rewind_On_ResetState()
+ {
+ List mediaItems =
+ [
+ .. Show(showId: 1, seasonNumber: 1, episodes: 3, firstId: 10),
+ .. Show(showId: 2, seasonNumber: 1, episodes: 3, firstId: 20)
+ ];
+
+ PlaylistEnumerator enumerator = await CreateMarathon(mediaItems);
+
+
+ enumerator.MoveNext(Option.None);
+
+ CollectionEnumeratorState snapshot = enumerator.State.Clone();
+ int expected = enumerator.Current.Map(mi => mi.Id).IfNone(-1);
+
+ enumerator.MoveNext(Option.None);
+ enumerator.MoveNext(Option.None);
+
+ enumerator.ResetState(snapshot);
+
+ enumerator.Current.Map(mi => mi.Id).IfNone(-1).ShouldBe(expected);
+ }
+
+ [Test]
+ public async Task Marathon_Should_Resume_Where_It_Left_Off()
+ {
+ List mediaItems =
+ [
+ .. Show(showId: 1, seasonNumber: 1, episodes: 3, firstId: 10),
+ .. Show(showId: 2, seasonNumber: 1, episodes: 3, firstId: 20)
+ ];
+
+ PlaylistEnumerator reference = await CreateMarathon(mediaItems);
+
+ var sequence = new List();
+ var states = new List();
+ for (var i = 0; i < 12; i++)
+ {
+ states.Add(reference.State.Clone());
+ sequence.Add(reference.Current.Map(mi => mi.Id).IfNone(-1));
+ reference.MoveNext(Option.None);
+ }
+
+ var mismatches = new List();
+ for (var i = 0; i < states.Count; i++)
+ {
+ PlaylistEnumerator resumed = await CreateMarathon(mediaItems, states[i]);
+ int actual = resumed.Current.Map(mi => mi.Id).IfNone(-1);
+ if (actual != sequence[i])
+ {
+ mismatches.Add($"position {i} (index {states[i].Index}): expected {sequence[i]}, got {actual}");
+ }
+ }
+
+ mismatches.ShouldBeEmpty(string.Join("; ", mismatches));
+ }
+
+ private async Task CreateMarathon(
+ List mediaItems,
+ CollectionEnumeratorState state = null)
+ {
+ IMediaCollectionRepository repo = Substitute.For();
+ var helper = new MarathonHelper(repo);
+
+ Option maybeEnumerator = await helper.GetEnumerator(
+ mediaItems,
+ MarathonGroupBy.Show,
+ marathonShuffleGroups: false,
+ marathonShuffleItems: false,
+ marathonBatchSize: Option.None,
+ state ?? new CollectionEnumeratorState { Seed = Seed, Index = 0 },
+ _cancellationToken);
+
+ return maybeEnumerator.IfNone(() => throw new InvalidOperationException("no marathon enumerator"));
+ }
+
+ private static List Advance(PlaylistEnumerator enumerator, int count)
+ {
+ var indexes = new List();
+ for (var i = 0; i < count; i++)
+ {
+ enumerator.MoveNext(Option.None);
+ indexes.Add(enumerator.State.Index);
+ }
+
+ return indexes;
+ }
+
+ private static List Show(int showId, int seasonNumber, int episodes, int firstId)
+ {
+ var seasonId = showId * 100 + seasonNumber;
+ var season = new Season { Id = seasonId, ShowId = showId, SeasonNumber = seasonNumber };
+
+ return Enumerable.Range(0, episodes)
+ .Map(i => (MediaItem)new Episode
+ {
+ Id = firstId + i,
+ Season = season,
+ SeasonId = seasonId,
+ EpisodeMetadata = [new EpisodeMetadata { EpisodeNumber = i + 1 }],
+ MediaVersions =
+ [
+ new MediaVersion
+ {
+ Duration = TimeSpan.FromMinutes(30),
+ MediaFiles = [new MediaFile { Path = $"/fake/path/{firstId + i}" }],
+ Chapters = []
+ }
+ ]
+ })
+ .ToList();
+ }
+}
diff --git a/ErsatzTV.Core.Tests/Scheduling/PlaylistEnumeratorTests.cs b/ErsatzTV.Core.Tests/Scheduling/PlaylistEnumeratorTests.cs
index c12593b1b..369733a37 100644
--- a/ErsatzTV.Core.Tests/Scheduling/PlaylistEnumeratorTests.cs
+++ b/ErsatzTV.Core.Tests/Scheduling/PlaylistEnumeratorTests.cs
@@ -457,6 +457,73 @@ public class PlaylistEnumeratorTests
continued.ShouldBe(reference.Skip(6).Take(6));
}
+ // a rebuild only has the persisted seed and index, so a shuffle that depends on anything else
+ // diverges from the playout the previous build was part way through
+ [Test]
+ public async Task Shuffled_Playlist_Should_Resume_The_Same_Way_After_A_Cycle()
+ {
+ IMediaCollectionRepository repo = Substitute.For();
+
+ // single-item entries, so each move names its own playlist item
+ Dictionary> BuildMap() =>
+ Range(1, 4).ToDictionary(
+ i => new PlaylistItem
+ {
+ Id = i,
+ Index = i - 1,
+ PlaybackOrder = PlaybackOrder.Chronological,
+ PlayAll = false,
+ CollectionType = CollectionType.Collection,
+ CollectionId = i
+ },
+ i => new List { FakeMovie(i) });
+
+ const int SEED = 12345;
+
+ PlaylistEnumerator live = await PlaylistEnumerator.Create(
+ repo,
+ BuildMap(),
+ new CollectionEnumeratorState { Seed = SEED, Index = 0 },
+ shufflePlaylistItems: true,
+ batchSize: Option.None,
+ randomStartPoint: false,
+ CancellationToken.None);
+
+ // past the end of the first cycle, which reseeds and reshuffles
+ for (var i = 0; i < 6; i++)
+ {
+ live.MoveNext(Option.None);
+ }
+
+ CollectionEnumeratorState persisted = live.State.Clone();
+ persisted.Seed.ShouldNotBe(SEED, "the cycle should have completed and reseeded");
+
+ var expected = new List();
+ for (var i = 0; i < 4; i++)
+ {
+ expected.AddRange(live.Current.Map(mi => mi.Id));
+ live.MoveNext(Option.None);
+ }
+
+ PlaylistEnumerator rebuilt = await PlaylistEnumerator.Create(
+ repo,
+ BuildMap(),
+ persisted.Clone(),
+ shufflePlaylistItems: true,
+ batchSize: Option.None,
+ randomStartPoint: false,
+ CancellationToken.None);
+
+ var continued = new List();
+ for (var i = 0; i < 4; i++)
+ {
+ continued.AddRange(rebuilt.Current.Map(mi => mi.Id));
+ rebuilt.MoveNext(Option.None);
+ }
+
+ continued.ShouldBe(expected);
+ }
+
private static Movie FakeMovie(int id) => new()
{
Id = id,
diff --git a/ErsatzTV.Core.Tests/Scheduling/ShuffledContentTests.cs b/ErsatzTV.Core.Tests/Scheduling/ShuffledContentTests.cs
index d83b5b243..444bf565f 100644
--- a/ErsatzTV.Core.Tests/Scheduling/ShuffledContentTests.cs
+++ b/ErsatzTV.Core.Tests/Scheduling/ShuffledContentTests.cs
@@ -134,11 +134,8 @@ public class ShuffledContentTests
shuffledContent.State.Seed.ShouldNotBe(MagicSeed);
}
- ///
- /// MoveNext walks (and wraps at) the flattened item count, so an index up to one less than
- /// that is valid state. The constructor validates against the group count instead, so any
- /// index at or above it is thrown away even though the enumerator itself produced it.
- ///
+ // MoveNext wraps at the flattened item count, so any index below that is valid state the
+ // enumerator produced itself
[Test]
public void State_Should_Not_Reset_When_Valid_For_Grouped_Items()
{
diff --git a/ErsatzTV.Core/Scheduling/PlaylistEnumerator.cs b/ErsatzTV.Core/Scheduling/PlaylistEnumerator.cs
index 21212cbb0..e2b8f22d9 100644
--- a/ErsatzTV.Core/Scheduling/PlaylistEnumerator.cs
+++ b/ErsatzTV.Core/Scheduling/PlaylistEnumerator.cs
@@ -14,6 +14,11 @@ public class PlaylistEnumerator : IMediaCollectionEnumerator
private CloneableRandom _random;
private bool _shufflePlaylistItems;
private List _sortedEnumerators;
+
+ // a cycle start is the only position that can be restored directly; see RewindToCycleStart
+ private List _enumeratorsInPlaylistOrder;
+ private Dictionary _childStatesAtCycleStart;
+
private int _itemsTakenFromCurrent;
private Option _batchSize = Option.None;
@@ -31,10 +36,16 @@ public class PlaylistEnumerator : IMediaCollectionEnumerator
public int EnumeratorIndex { get; private set; }
+ // index and seed don't describe a playlist position, so the only way back to one is to replay to it
public void ResetState(CollectionEnumeratorState state)
{
- // seed doesn't matter here
- State.Index = state.Index;
+ // nothing has moved since this state was handed out, so there is nothing to rewind
+ if (State.Index != state.Index || State.Seed != state.Seed)
+ {
+ RewindToCycleStart(state.Seed);
+ ReplayTo(state.Index);
+ }
+
State.Started = state.Started;
}
@@ -147,14 +158,11 @@ public class PlaylistEnumerator : IMediaCollectionEnumerator
foreach (PlaylistItem playlistItem in playlistItemMap.Keys.OrderBy(i => i.Index))
{
List items = playlistItemMap[playlistItem];
- foreach (MediaItem mediaItem in items)
- {
- result._allMediaItemIds.Add(mediaItem.Id);
- if (playlistItem.IncludeInProgramGuide)
- {
- result._idsToIncludeInEPG.Add(mediaItem.Id);
- }
+ // an item that can never play would leave the cycle permanently incomplete
+ if (playlistItem.PlaybackOrder is PlaybackOrder.SeasonEpisode)
+ {
+ items = SeasonEpisodeMediaCollectionEnumerator.Playable(items);
}
var collectionKey = CollectionKey.ForPlaylistItem(playlistItem);
@@ -162,6 +170,7 @@ public class PlaylistEnumerator : IMediaCollectionEnumerator
{
result._sortedEnumerators.Add(
new EnumeratorPlayAllCount(enumerator, playlistItem.PlayAll, playlistItem.Count));
+ result.TrackMediaItemIds(items, playlistItem.IncludeInProgramGuide);
continue;
}
@@ -211,7 +220,7 @@ public class PlaylistEnumerator : IMediaCollectionEnumerator
}
enumerator = new SeasonEpisodeMediaCollectionEnumerator(items, initState);
- // season, episode will filter out season 0, so we may get an empty enumerator back
+ // season 0 is already gone, so this item had nothing else in it
if (enumerator.Count == 0)
{
enumerator = null;
@@ -229,6 +238,7 @@ public class PlaylistEnumerator : IMediaCollectionEnumerator
enumeratorMap.Add(collectionKey, enumerator);
result._sortedEnumerators.Add(
new EnumeratorPlayAllCount(enumerator, playlistItem.PlayAll, playlistItem.Count));
+ result.TrackMediaItemIds(items, playlistItem.IncludeInProgramGuide);
}
}
@@ -240,6 +250,13 @@ public class PlaylistEnumerator : IMediaCollectionEnumerator
.OrderBy(identity)
.HeadOrNone();
+ // captured before anything moves, so RewindToCycleStart can put the children back
+ result._enumeratorsInPlaylistOrder = [.. result._sortedEnumerators];
+ result._childStatesAtCycleStart = result._sortedEnumerators
+ .Map(e => e.Enumerator)
+ .Distinct()
+ .ToDictionary(e => e, e => e.State.Clone());
+
result._random = new CloneableRandom(state.Seed);
if (shufflePlaylistItems)
@@ -256,16 +273,7 @@ public class PlaylistEnumerator : IMediaCollectionEnumerator
state.Index = 0;
}
- while (result.State.Index < state.Index)
- {
- result.MoveNext(Option.None);
-
- // previous state is no longer valid; playlist now has fewer items
- if (result.State.Index == 0)
- {
- break;
- }
- }
+ result.ReplayTo(state.Index);
var childEnumerators = new List();
foreach ((IMediaCollectionEnumerator enumerator, _, _) in result._sortedEnumerators)
@@ -281,15 +289,76 @@ public class PlaylistEnumerator : IMediaCollectionEnumerator
return result;
}
+ private void TrackMediaItemIds(List items, bool includeInProgramGuide)
+ {
+ foreach (MediaItem mediaItem in items)
+ {
+ _allMediaItemIds.Add(mediaItem.Id);
+
+ if (includeInProgramGuide)
+ {
+ _idsToIncludeInEPG.Add(mediaItem.Id);
+ }
+ }
+ }
+
+ // must leave exactly what Create leaves for this seed, or replaying from here won't match a rebuild
+ private void RewindToCycleStart(int seed)
+ {
+ foreach ((IMediaCollectionEnumerator enumerator, CollectionEnumeratorState childState) in
+ _childStatesAtCycleStart)
+ {
+ enumerator.ResetState(childState.Clone());
+ }
+
+ _sortedEnumerators = [.. _enumeratorsInPlaylistOrder];
+ _random = new CloneableRandom(seed);
+
+ if (_shufflePlaylistItems)
+ {
+ _sortedEnumerators = ShufflePlaylistItems();
+ }
+
+ _remainingMediaItemIds.Clear();
+ _remainingMediaItemIds.UnionWith(_allMediaItemIds);
+
+ EnumeratorIndex = 0;
+ _itemsTakenFromCurrent = 0;
+
+ State.Seed = seed;
+ State.Index = 0;
+ }
+
+ private void ReplayTo(int index)
+ {
+ if (_sortedEnumerators.Count == 0)
+ {
+ return;
+ }
+
+ while (State.Index < index)
+ {
+ MoveNext(Option.None);
+
+ // previous state is no longer valid; playlist now has fewer items
+ if (State.Index == 0)
+ {
+ break;
+ }
+ }
+ }
+
+ // shuffles playlist order rather than current order, so the result depends only on that order and the
+ // seed - all a rebuild has to work from
private List ShufflePlaylistItems()
{
- if (_sortedEnumerators.Count < 3)
+ if (_enumeratorsInPlaylistOrder.Count < 3)
{
- return _sortedEnumerators;
+ return [.. _enumeratorsInPlaylistOrder];
}
- EnumeratorPlayAllCount[] copy = _sortedEnumerators.ToArray();
- EnumeratorPlayAllCount last = _sortedEnumerators.Last();
+ EnumeratorPlayAllCount[] copy = _enumeratorsInPlaylistOrder.ToArray();
+ EnumeratorPlayAllCount last = _enumeratorsInPlaylistOrder.Last();
do
{
diff --git a/ErsatzTV.Core/Scheduling/PlayoutBuilder.cs b/ErsatzTV.Core/Scheduling/PlayoutBuilder.cs
index 10c5c202b..d95f60a09 100644
--- a/ErsatzTV.Core/Scheduling/PlayoutBuilder.cs
+++ b/ErsatzTV.Core/Scheduling/PlayoutBuilder.cs
@@ -169,9 +169,8 @@ public class PlayoutBuilder : IPlayoutBuilder
// _logger.LogDebug("All anchors: {@Anchors}", playout.ProgramScheduleAnchors);
- // remove the "continue" anchors (null anchor date), which hold the state at the head of
- // the playout; they have to go rather than just be ignored, because GetMediaCollectionEnumerator
- // ranks a null anchor date above every checkpoint and we want to rewind to today's checkpoint
+ // these have to go rather than just be ignored; GetMediaCollectionEnumerator ranks a null
+ // anchor date above every checkpoint, and we want to rewind to today's checkpoint
playout.ProgramScheduleAnchors.RemoveAll(a => a.AnchorDate is null);
// _logger.LogDebug("Checkpoint anchors: {@Anchors}", playout.ProgramScheduleAnchors);
@@ -457,8 +456,8 @@ public class PlayoutBuilder : IPlayoutBuilder
return result;
}
- // build one whole day at a time; this is also how alternate schedules switch per day,
- // since the active schedule is selected once per pass
+ // one whole day at a time; this is also how alternate schedules switch, since the active
+ // schedule is selected once per pass
while (finish < playoutFinish)
{
if (cancellationToken.IsCancellationRequested)
@@ -497,7 +496,6 @@ public class PlayoutBuilder : IPlayoutBuilder
if (start < playoutFinish)
{
- // build the remaining partial day
_logger.LogDebug("Building final playout from {Start} to {Finish}", start, playoutFinish);
Either buildResult = await BuildPlayoutItemsForPass(
playout,
@@ -901,10 +899,8 @@ public class PlayoutBuilder : IPlayoutBuilder
result.AddedItems.AddRange(playoutItems);
- // save a checkpoint anchor whenever scheduling crosses a local midnight; this has to
- // happen here rather than at the end of a pass, because pass boundaries only
- // aspirationally line up with midnights - the final partial pass never ends on one, and
- // a long item can carry a whole-day pass well past its own boundary
+ // has to happen here rather than at the end of a pass; pass boundaries only aspirationally
+ // line up with midnights, and the final partial pass never ends on one
if (nextState.CurrentTime.ToLocalTime().Date > playoutBuilderState.CurrentTime.ToLocalTime().Date)
{
SaveCheckpointAnchors(playout, collectionEnumerators, nextState.CurrentTime);
@@ -1212,11 +1208,7 @@ public class PlayoutBuilder : IPlayoutBuilder
&& anchor.PlaylistId == collectionKey.PlaylistId
&& anchor.SearchQuery == collectionKey.SearchQuery;
- ///
- /// Records the collection progress as of , which is the first
- /// resumable point at or after a local midnight. Refresh rewinds to the checkpoint dated today,
- /// so every local day of the playout needs one.
- ///
+ // refresh rewinds to the checkpoint dated today, so every local day of the playout needs one
private static void SaveCheckpointAnchors(
Playout playout,
Dictionary collectionEnumerators,
@@ -1227,15 +1219,13 @@ public class PlayoutBuilder : IPlayoutBuilder
foreach ((CollectionKey collectionKey, IMediaCollectionEnumerator enumerator) in collectionEnumerators)
{
- // one checkpoint per collection key per local date; rebuilding a day that already has a
- // checkpoint replaces it, since the new state is the one that matches the new items
+ // rebuilding a day replaces its checkpoint; the new state is the one matching the new items
Option maybeExisting = playout.ProgramScheduleAnchors.FirstOrDefault(a =>
AnchorMatchesCollectionKey(a, collectionKey)
&& a.AnchorDateOffset.HasValue
&& a.AnchorDateOffset.Value.Date == checkpointDate);
- // the enumerator keeps mutating its own state as the build continues, so the checkpoint
- // needs a copy of it, frozen at this instant
+ // the enumerator keeps mutating its own state as the build continues
CollectionEnumeratorState state = enumerator.State.Clone();
foreach (PlayoutProgramScheduleAnchor existing in maybeExisting)
diff --git a/ErsatzTV.Core/Scheduling/SeasonEpisodeMediaCollectionEnumerator.cs b/ErsatzTV.Core/Scheduling/SeasonEpisodeMediaCollectionEnumerator.cs
index 10845e45a..eabfe8164 100644
--- a/ErsatzTV.Core/Scheduling/SeasonEpisodeMediaCollectionEnumerator.cs
+++ b/ErsatzTV.Core/Scheduling/SeasonEpisodeMediaCollectionEnumerator.cs
@@ -15,8 +15,7 @@ public sealed class SeasonEpisodeMediaCollectionEnumerator : IMediaCollectionEnu
{
CurrentIncludeInProgramGuide = Option.None;
- _sortedMediaItems = mediaItems
- .Filter(mi => (mi is not Episode episode) || (episode.Season?.SeasonNumber ?? 0) > 0)
+ _sortedMediaItems = Playable(mediaItems)
.OrderBy(identity, new SeasonEpisodeMediaComparer()).ToList();
_lazyMinimumDuration = new Lazy