Tools and libraries to glue C/C++ APIs to high-level languages
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// ------------------------------------------------------------------------------------------- //
// CppSharp C++/CLI helpers
//
// String marshaling code adapted from:
// http://blog.nuclex-games.com/mono-dotnet/cxx-cli-string-marshaling
//
// Licensed under the MIT license
// ------------------------------------------------------------------------------------------- //
#pragma once
#if defined(__cplusplus_cli)
#include <string>
#include <ostream>
#include <vcclr.h>
#include <msclr/marshal.h>
public interface class ICppInstance
{
property System::IntPtr __Instance
{
System::IntPtr get();
void set(System::IntPtr);
}
};
// CLI extensions namespace
namespace clix {
/// <summary>Encoding types for strings</summary>
enum Encoding {
/// <summary>ANSI encoding</summary>
/// <remarks>
/// This is the default encoding you've most likely been using all around in C++. ANSI
/// means 8 Bit encoding with character codes depending on the system's selected code page.
/// </remarks>
E_ANSI,
/// <summary>UTF-8 encoding</summary>
/// <remarks>
/// This is the encoding commonly used for multilingual C++ strings. All ASCII characters
/// (0-127) will be represented as single bytes. Be aware that UTF-8 uses more than one
/// byte for extended characters, so std::string::length() might not reflect the actual
/// length of the string in characters if it contains any non-ASCII characters.
/// </remarks>
E_UTF8,
/// <summary>UTF-16 encoding</summary>
/// <remarks>
/// This is the suggested to be used for marshaling and the native encoding of .NET
/// strings. It is similar to UTF-8 but uses a minimum of two bytes per character, making
/// the number of bytes required for a given string better predictable. Be aware, however,
/// that UTF-16 can still use more than two bytes for a character, so std::wstring::length()
/// might not reflect the actual length of the string.
/// </remarks>
E_UTF16, E_UNICODE = E_UTF16
};
// Ignore this if you're just scanning the headers for informations!
/* All this template stuff might seem like overkill, but it is well thought out and enables
you to use a readable and convenient call while still keeping the highest possible code
efficiency due to compile-time evaluation of the required conversion path.
*/
namespace detail {
// Get C++ string type for specified encoding
template<Encoding encoding> struct StringTypeSelector;
template<> struct StringTypeSelector<E_ANSI> { typedef std::string Type; };
template<> struct StringTypeSelector<E_UTF8> { typedef std::string Type; };
template<> struct StringTypeSelector<E_UTF16> { typedef std::wstring Type; };
// Compile-time selection depending on whether a string is managed
template<typename StringType> struct IfManaged {
struct Select {
template<typename TrueType, typename FalseType>
struct Either { typedef FalseType Type; };
};
enum { Result = false };
};
template<> struct IfManaged<System::String ^> {
struct Select {
template<typename TrueType, typename FalseType>
struct Either { typedef TrueType Type; };
};
enum { Result = true };
};
// Direction of the marshaling process
enum MarshalingDirection {
CxxFromNet,
NetFromCxx
};
// The actual marshaling code
template<MarshalingDirection direction> struct StringMarshaler;
// Marshals to .NET from C++ strings
template<> struct StringMarshaler<NetFromCxx> {
template<Encoding encoding, typename SourceType>
static System::String ^marshal(const SourceType &string) {
// Constructs a std::[w]string in case someone gave us a char * to choke on
return marshalCxxString<encoding, SourceType>(string);
}
template<Encoding encoding, typename SourceType>
static System::String ^marshalCxxString(
const typename StringTypeSelector<encoding>::Type &cxxString
) {
typedef typename StringTypeSelector<encoding>::Type SourceStringType;
size_t byteCount = cxxString.length() * sizeof(SourceStringType::value_type);
// Empty strings would cause trouble accessing the array below
if(byteCount == 0) {
return System::String::Empty;
}
// Copy the C++ string contents into a managed array of bytes
cli::array<unsigned char> ^bytes = gcnew cli::array<unsigned char>(byteCount);
{ pin_ptr<unsigned char> pinnedBytes = &bytes[0];
memcpy(pinnedBytes, cxxString.c_str(), byteCount);
}
// Now let one of .NET's encoding classes do the rest
return decode<encoding>(bytes);
}
private:
// Converts a byte array based on the selected encoding
template<Encoding encoding> static System::String ^decode(cli::array<unsigned char> ^bytes);
template<> static System::String ^decode<E_ANSI>(cli::array<unsigned char> ^bytes) {
return System::Text::Encoding::Default->GetString(bytes);
}
template<> static System::String ^decode<E_UTF8>(cli::array<unsigned char> ^bytes) {
return System::Text::Encoding::UTF8->GetString(bytes);
}
template<> static System::String ^decode<E_UTF16>(cli::array<unsigned char> ^bytes) {
return System::Text::Encoding::Unicode->GetString(bytes);
}
};
// Marshals to C++ strings from .NET
template<> struct StringMarshaler<CxxFromNet> {
template<Encoding encoding, typename SourceType>
static typename detail::StringTypeSelector<encoding>::Type marshal(
System::String ^string
) {
typedef typename StringTypeSelector<encoding>::Type StringType;
// Empty strings would cause a problem when accessing the empty managed array
if(!string || string->Length == 0) {
return StringType();
}
// First, we use .NET's encoding classes to convert the string into a byte array
cli::array<unsigned char> ^bytes = encode<encoding>(string);
// Then we construct our native string from that byte array
pin_ptr<unsigned char> pinnedBytes(&bytes[0]);
return StringType(
reinterpret_cast<StringType::value_type *>(static_cast<unsigned char *>(pinnedBytes)),
bytes->Length / sizeof(StringType::value_type)
);
}
template<> static std::wstring marshal<E_UTF16, System::String ^>(
System::String ^string
) {
// We can directly accesss the characters in the managed string
pin_ptr<const wchar_t> pinnedChars(::PtrToStringChars(string));
return std::wstring(pinnedChars, string->Length);
}
private:
// Converts a string based on the selected encoding
template<Encoding encoding> static cli::array<unsigned char> ^encode(System::String ^string);
template<> static cli::array<unsigned char> ^encode<E_ANSI>(System::String ^string) {
return System::Text::Encoding::Default->GetBytes(string);
}
template<> static cli::array<unsigned char> ^encode<E_UTF8>(System::String ^string) {
return System::Text::Encoding::UTF8->GetBytes(string);
}
template<> static cli::array<unsigned char> ^encode<E_UTF16>(System::String ^string) {
return System::Text::Encoding::Unicode->GetBytes(string);
}
};
} // namespace detail
// ----------------------------------------------------------------------------------------- //
// clix::marshalString()
// ----------------------------------------------------------------------------------------- //
/// <summary>Marshals strings between .NET managed and C++ native</summary>
/// <remarks>
/// This all-in-one function marshals native C++ strings to .NET strings and vice versa.
/// You have to specify an encoding to use for the conversion, which always applies to the
/// native C++ string as .NET always uses UTF-16 for its own strings.
/// </remarks>
/// <param name="string">String to be marshalled to the other side</param>
/// <returns>The marshaled representation of the string</returns>
template<Encoding encoding, typename SourceType>
typename detail::IfManaged<SourceType>::Select::Either<
typename detail::StringTypeSelector<encoding>::Type,
System::String ^
>::Type marshalString(SourceType string) {
// Pass on the call to our nifty template routines
return detail::StringMarshaler<
detail::IfManaged<SourceType>::Result ? detail::CxxFromNet : detail::NetFromCxx
>::marshal<encoding, SourceType>(string);
}
} // namespace clix
// std::ostream marshaling using a System::IO::TextWriter
namespace msclr {
namespace interop {
namespace details {
class text_writer_streambuf : public std::streambuf
{
public:
text_writer_streambuf(const gcroot<System::IO::TextWriter^> & tw)
: std::streambuf()
{
m_tw = tw;
}
~text_writer_streambuf()
{
m_tw->Flush();
}
int_type overflow(int_type ch)
{
if (traits_type::not_eof(ch))
{
auto c = traits_type::to_char_type(ch);
xsputn(&c, 1);
}
return traits_type::not_eof(ch);
}
std::streamsize xsputn(const char *_Ptr, std::streamsize _Count)
{
auto s = gcnew System::String(_Ptr, 0, (int)_Count, System::Text::Encoding::UTF8);
m_tw->Write(s);
return _Count;
}
private:
gcroot<System::IO::TextWriter^> m_tw;
};
class text_writer_ostream : public std::ostream {
public:
text_writer_ostream(const gcroot<System::IO::TextWriter^> & s) :
std::ios(),
std::ostream(0),
m_sbuf(s)
{
init(&m_sbuf);
}
private:
text_writer_streambuf m_sbuf;
};
}
template<>
ref class context_node<std::ostream*, System::IO::TextWriter^> : public context_node_base
{
private:
std::ostream* toPtr;
public:
context_node(std::ostream*& toObject, System::IO::TextWriter^ fromObject)
{
// (Step 4) Initialize toPtr to the appropriate empty value.
toPtr = new details::text_writer_ostream(fromObject);
// (Step 5) Insert conversion logic here.
// (Step 6) Set toObject to the converted parameter.
toObject = toPtr;
}
~context_node()
{
this->!context_node();
}
protected:
!context_node()
{
// (Step 7) Clean up native resources.
delete toPtr;
}
};
}
} // namespace msclr
#endif