Tools and libraries to glue C/C++ APIs to high-level languages
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

276 lines
12 KiB

using System;
using System.Collections.Generic;
using System.IO;
using Mono.Options;
namespace CppSharp
{
class CLI
{
private static OptionSet optionSet = new OptionSet();
private static Options options = new Options();
static bool ParseCommandLineArgs(string[] args, List<string> messages, ref bool helpShown)
{
var showHelp = false;
optionSet.Add("I=", "the {PATH} of a folder to search for include files", (i) => { AddIncludeDirs(i, messages); });
optionSet.Add("l=", "{LIBRARY} that that contains the symbols of the generated code", l => options.Libraries.Add(l) );
optionSet.Add("L=", "the {PATH} of a folder to search for additional libraries", l => options.LibraryDirs.Add(l) );
optionSet.Add("D:", "additional define with (optional) value to add to be used while parsing the given header files", (n, v) => AddDefine(n, v, messages) );
optionSet.Add("o=|output=", "the {PATH} for the generated bindings file (doesn't need the extension since it will depend on the generator)", v => HandleOutputArg(v, messages) );
optionSet.Add("on=|outputnamespace=", "the {NAMESPACE} that will be used for the generated code", on => options.OutputNamespace = on );
optionSet.Add("iln=|inputlibraryname=", "the {NAME} of the shared library that contains the symbols of the generated code", iln => options.InputLibraryName = iln );
optionSet.Add("g=|gen=|generator=", "the {TYPE} of generated code: 'chsarp' or 'cli' ('cli' supported only for Windows)", g => { GetGeneratorKind(g, messages); } );
optionSet.Add("p=|platform=", "the {PLATFORM} that the generated code will target: 'win', 'osx' or 'linux'", p => { GetDestinationPlatform(p, messages); } );
optionSet.Add("a=|arch=", "the {ARCHITECTURE} that the generated code will target: 'x86' or 'x64'", a => { GetDestinationArchitecture(a, messages); } );
optionSet.Add("c++11", "enables GCC C++ 11 compilation (valid only for Linux platform)", cpp11 => { options.Cpp11ABI = (cpp11 != null); } );
optionSet.Add("cs|checksymbols", "enable the symbol check for the generated code", cs => { options.CheckSymbols = (cs != null); } );
optionSet.Add("ub|unitybuild", "enable unity build", ub => { options.UnityBuild = (ub != null); } );
optionSet.Add("h|help", "shows the help", hl => { showHelp = (hl != null); });
List<string> additionalArguments = null;
try
{
additionalArguments = optionSet.Parse(args);
}
catch (OptionException e)
{
Console.WriteLine(e.Message);
return false;
}
if (showHelp || additionalArguments != null && additionalArguments.Count == 0)
{
helpShown = true;
ShowHelp();
return false;
}
foreach(string s in additionalArguments)
HandleAdditionalArgument(s, messages);
return true;
}
static void ShowHelp()
{
string appName = Platform.IsWindows ? "CppSharp.CLI.exe" : "CppSharp.CLI";
Console.WriteLine();
Console.WriteLine("Usage: {0} [OPTIONS]+ [FILES]+", appName);
Console.WriteLine("Generates target language bindings to interop with unmanaged code.");
Console.WriteLine();
Console.WriteLine("Options:");
optionSet.WriteOptionDescriptions(Console.Out);
Console.WriteLine();
Console.WriteLine();
Console.WriteLine("Useful informations:");
Console.WriteLine(" - to specify a file to generate bindings from you just have to add their path without any option flag, just like you");
Console.WriteLine(" would do with GCC compiler. You can specify a path to a single file (local or absolute) or a path to a folder with");
Console.WriteLine(" a search query.");
Console.WriteLine(" e.g.: '{0} [OPTIONS]+ my_header.h' will generate the bindings for the file my_header.h", appName);
Console.WriteLine(" e.g.: '{0} [OPTIONS]+ include/*.h' will generate the bindings for all the '.h' files inside the include folder", appName);
Console.WriteLine(" - the options 'iln' (same as 'inputlibraryname') and 'l' have a similar meaning. Both of them are used to tell");
Console.WriteLine(" the generator which library has to be used to P/Invoke the functions from your native code.");
Console.WriteLine(" The difference is that if you want to generate the bindings for more than one library within a single managed");
Console.WriteLine(" file you need to use the 'l' option to specify the names of all the libraries that contain the symbols to be loaded");
Console.WriteLine(" and you MUST set the 'cs' ('checksymbols') flag to let the generator automatically understand which library");
Console.WriteLine(" to use to P/Invoke. This can be also used if you plan to generate the bindings for only one library.");
Console.WriteLine(" If you specify the 'iln' (or 'inputlibraryname') options, this option's value will be used for all the P/Invokes");
Console.WriteLine(" that the generator will create.");
Console.WriteLine(" - If you specify the 'unitybuild' option then the generator will output a file for each given header file that will");
Console.WriteLine(" contain only the bindings for that header file.");
}
static void AddIncludeDirs(string dir, List<string> messages)
{
if (Directory.Exists(dir))
options.IncludeDirs.Add(dir);
else
messages.Add(string.Format("Directory {0} doesn't exist. Not adding as include directory.", dir));
}
static void HandleOutputArg(string arg, List<string> messages)
{
try
{
string dir = Path.GetDirectoryName(arg);
string file = Path.GetFileNameWithoutExtension(arg);
options.OutputDir = dir;
options.OutputFileName = file;
}
catch(Exception e)
{
messages.Add(e.Message);
options.OutputDir = "";
options.OutputFileName = "";
}
}
static void AddDefine(string name, string value, List<string> messages)
{
if (name == null)
messages.Add("Invalid definition name for option -D.");
else
options.Defines.Add(name, value);
}
static void HandleAdditionalArgument(string args, List<string> messages)
{
if (!Path.IsPathRooted(args))
args = Path.Combine(Directory.GetCurrentDirectory(), args);
try
{
bool searchQuery = args.IndexOf('*') >= 0 || args.IndexOf('?') >= 0;
if (searchQuery || Directory.Exists(args))
GetFilesFromPath(args, messages);
else if (File.Exists(args))
options.HeaderFiles.Add(args);
else
{
messages.Add(string.Format("File {0} doesn't exist. Not adding to the list of files to generate bindings from.", args));
}
}
catch(Exception)
{
messages.Add(string.Format("Error while looking for files inside path {0}. Ignoring.", args));
}
}
static void GetFilesFromPath(string path, List<string> messages)
{
path = path.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar);
string searchPattern = string.Empty;
int lastSeparatorPosition = path.LastIndexOf(Path.AltDirectorySeparatorChar);
if (lastSeparatorPosition >= 0)
{
if (path.IndexOf('*', lastSeparatorPosition) >= lastSeparatorPosition || path.IndexOf('?', lastSeparatorPosition) >= lastSeparatorPosition)
{
searchPattern = path.Substring(lastSeparatorPosition + 1);
path = path.Substring(0, lastSeparatorPosition);
}
}
try
{
if (!string.IsNullOrEmpty(searchPattern))
{
string[] files = Directory.GetFiles(path, searchPattern);
foreach (string s in files)
options.HeaderFiles.Add(s);
}
else
{
string[] files = Directory.GetFiles(path);
foreach (string s in files)
options.HeaderFiles.Add(s);
}
}
catch (Exception)
{
messages.Add(string.Format("Error while looking for files inside path {0}. Ignoring.", path));
}
}
static void GetGeneratorKind(string generator, List<string> messages)
{
switch (generator.ToLower())
{
case "csharp":
options.Kind = CppSharp.Generators.GeneratorKind.CSharp;
return;
case "cli":
options.Kind = CppSharp.Generators.GeneratorKind.CLI;
return;
}
messages.Add(string.Format("Unknown generator kind: {0}. Defaulting to {1}", generator, options.Kind.ToString()));
}
static void GetDestinationPlatform(string platform, List<string> messages)
{
switch (platform.ToLower())
{
case "win":
options.Platform = TargetPlatform.Windows;
return;
case "osx":
options.Platform = TargetPlatform.MacOS;
return;
case "linux":
options.Platform = TargetPlatform.Linux;
return;
}
messages.Add(string.Format("Unknown target platform: {0}. Defaulting to {1}", platform, options.Platform.ToString()));
}
static void GetDestinationArchitecture(string architecture, List<string> messages)
{
switch (architecture.ToLower())
{
case "x86":
options.Architecture = TargetArchitecture.x86;
return;
case "x64":
options.Architecture = TargetArchitecture.x64;
return;
}
messages.Add(string.Format("Unknown target architecture: {0}. Defaulting to {1}", architecture, options.Architecture.ToString()));
}
static void PrintMessages(List<string> messages)
{
foreach (string m in messages)
Console.WriteLine(m);
}
static void Main(string[] args)
{
List<string> messages = new List<string>();
bool helpShown = false;
try
{
if (!ParseCommandLineArgs(args, messages, ref helpShown))
{
PrintMessages(messages);
// Don't need to show the help since if ParseCommandLineArgs returns false the help has already been shown
return;
}
Generator gen = new Generator(options);
bool validOptions = gen.ValidateOptions(messages);
PrintMessages(messages);
if (validOptions)
gen.Run();
else if (!helpShown)
ShowHelp();
}
catch (Exception ex)
{
PrintMessages(messages);
Console.WriteLine(ex.Message);
}
}
}
}