Tools and libraries to glue C/C++ APIs to high-level languages
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74 lines
1.2 KiB

enum FlagEnum
{
A = 1 << 0,
B = 1 << 1,
C = 1 << 2,
D = 1 << 3,
};
enum FlagEnum2
{
A1 = 1 << 0,
B1 = 3,
C1 = 1 << 2,
D1 = 1 << 4,
};
class Foo
{
void toIgnore() { }
};
void FooStart(Foo*, int);
struct TestRename
{
int lowerCaseMethod();
int lowerCaseField;
};
struct TestReadOnlyProperties
{
int readOnlyProperty;
int getReadOnlyPropertyMethod() { return 0; }
void setReadOnlyPropertyMethod(int value) { }
};
#define TEST_ENUM_ITEM_NAME_0 0
#define TEST_ENUM_ITEM_NAME_1 1
#define TEST_ENUM_ITEM_NAME_2 2
// TestStructInheritance
struct S1 { int F1, F2; };
struct S2 : S1 { int F3; };
// Tests unnamed enums
enum { Unnamed_Enum_1_A = 1, Unnamed_Enum_1_B = 2 };
enum { Unnamed_Enum_2_A = 3, Unnamed_Enum_2_B = 4 };
// Tests unique name for unnamed enums across translation units
#include "Enums.h"
enum
{
UnnamedEnumB1,
EnumUnnamedB2
};
struct TestCheckAmbiguousFunctionsPass
{
// Tests removal of const method overloads
int Method();
int Method() const;
int Method(int x);
int Method(int x) const;
};
#define CS_INTERNAL
struct TestMethodAsInternal
{
int CS_INTERNAL beInternal();
};
class ClassWithAbstractOperator
{
virtual operator int() = 0;
};