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73 lines
2.6 KiB
73 lines
2.6 KiB
using System.Linq; |
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using CppSharp.AST; |
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namespace CppSharp.Passes |
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{ |
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/// <summary> |
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/// Checks for classes that should be bound as static classes. |
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/// </summary> |
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public class CheckStaticClass : TranslationUnitPass |
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{ |
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static bool ReturnsClassInstance(Function function) |
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{ |
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var returnType = function.ReturnType.Type.Desugar(); |
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TagType tag; |
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if (!returnType.IsPointerTo(out tag)) |
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return false; |
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var @class = (Class) function.Namespace; |
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var decl = tag.Declaration; |
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if (decl is Class) |
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return false; |
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return @class.QualifiedOriginalName == decl.QualifiedOriginalName; |
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} |
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public override bool VisitClassDecl(Class @class) |
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{ |
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if (!VisitDeclaration(@class)) |
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return false; |
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// If the class has any non-private constructors then it cannot |
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// be bound as a static class and we bail out early. |
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if (@class.Constructors.Any(m => |
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!(m.IsCopyConstructor || m.IsMoveConstructor) |
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&& m.Access != AccessSpecifier.Private)) |
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return false; |
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// Check for any non-static fields or methods, in which case we |
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// assume the class is not meant to be static. |
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// Note: Static fields are represented as variables in the AST. |
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if (@class.Fields.Any() || |
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@class.Methods.Any(m => m.Kind == CXXMethodKind.Normal |
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&& !m.IsStatic)) |
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return false; |
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// Check for any static function that return a pointer to the class. |
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// If one exists, we assume it's a factory function and the class is |
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// not meant to be static. It's a simple heuristic but it should be |
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// good enough for the time being. |
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if (@class.Functions.Any(ReturnsClassInstance)) |
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return false; |
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// TODO: We should take C++ friends into account here, they might allow |
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// a class to be instantiated even it if's not possible to instantiate |
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// it using just its regular members. |
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// If all the above constraints hold, then we assume the class can be |
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// static. |
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@class.IsStatic = true; |
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// Ignore the special methods for static classes. |
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foreach (var ctor in @class.Constructors) |
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ctor.IsGenerated = false; |
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foreach (var dtor in @class.Destructors) |
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dtor.IsGenerated = false; |
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return true; |
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} |
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} |
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}
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