Tools and libraries to glue C/C++ APIs to high-level languages
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using CppSharp.AST;
namespace CppSharp.Generators
{
/// <summary>
/// Kinds of language generators.
/// </summary>
public enum GeneratorKind
{
CLI = 1,
CSharp = 2,
C,
CPlusPlus,
ObjectiveC
}
/// <summary>
/// Output generated by each backend generator.
/// </summary>
public struct GeneratorOutput
{
/// <summary>
/// Translation unit associated with output.
/// </summary>
public TranslationUnit TranslationUnit;
/// <summary>
/// Text templates with generated output.
/// </summary>
public List<Template> Templates;
}
/// <summary>
/// Generators are the base class for each language backend.
/// </summary>
public abstract class Generator : IDisposable
{
public static string CurrentOutputNamespace = string.Empty;
public BindingContext Context { get; private set; }
protected Generator(BindingContext context)
{
Context = context;
CppSharp.AST.Type.TypePrinterDelegate += TypePrinterDelegate;
}
/// <summary>
/// Called when a translation unit is generated.
/// </summary>
public Action<GeneratorOutput> OnUnitGenerated = delegate { };
/// <summary>
/// Setup any generator-specific passes here.
/// </summary>
public abstract bool SetupPasses();
/// <summary>
/// Setup any generator-specific processing here.
/// </summary>
public virtual void Process()
{
}
/// <summary>
/// Generates the outputs.
/// </summary>
public virtual List<GeneratorOutput> Generate()
{
var outputs = new List<GeneratorOutput>();
var units = Context.ASTContext.TranslationUnits.GetGenerated().ToList();
if (Context.Options.IsCSharpGenerator)
GenerateSingleTemplate(outputs);
else
GenerateTemplates(outputs, units.Where(u => !u.IsSystemHeader));
return outputs;
}
private void GenerateTemplates(List<GeneratorOutput> outputs, IEnumerable<TranslationUnit> units)
{
foreach (var unit in units)
{
var includeDir = Path.GetDirectoryName(unit.FilePath);
var templates = Generate(new[] { unit });
if (templates.Count == 0)
return;
CurrentOutputNamespace = unit.Module.OutputNamespace;
foreach (var template in templates)
{
template.Process();
}
var output = new GeneratorOutput
{
TranslationUnit = unit,
Templates = templates
};
outputs.Add(output);
OnUnitGenerated(output);
}
}
private void GenerateSingleTemplate(ICollection<GeneratorOutput> outputs)
{
foreach (var module in Context.Options.Modules)
{
CurrentOutputNamespace = module.OutputNamespace;
var output = new GeneratorOutput
{
TranslationUnit = new TranslationUnit
{
FilePath = string.Format("{0}.cs", module.LibraryName),
Module = module
},
Templates = Generate(module.Units.GetGenerated())
};
output.Templates[0].Process();
outputs.Add(output);
OnUnitGenerated(output);
}
}
/// <summary>
/// Generates the outputs for a given translation unit.
/// </summary>
public abstract List<Template> Generate(IEnumerable<TranslationUnit> units);
protected abstract string TypePrinterDelegate(CppSharp.AST.Type type);
public static string GeneratedIdentifier(string id)
{
return "__" + id;
}
public void Dispose()
{
CppSharp.AST.Type.TypePrinterDelegate -= TypePrinterDelegate;
}
}
}