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66 lines
2.0 KiB
66 lines
2.0 KiB
using System.Linq; |
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using CppSharp.AST; |
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using CppSharp.Generators; |
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namespace CppSharp.Passes |
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{ |
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public class FieldToPropertyPass : TranslationUnitPass |
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{ |
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public override bool VisitClassDecl(Class @class) |
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{ |
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if (@class.CompleteDeclaration != null) |
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return VisitClassDecl(@class.CompleteDeclaration as Class); |
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return base.VisitClassDecl(@class); |
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} |
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public override bool VisitFieldDecl(Field field) |
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{ |
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if (!VisitDeclaration(field)) |
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return false; |
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var @class = field.Namespace as Class; |
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if (@class == null) |
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return false; |
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if (ASTUtils.CheckIgnoreField(field)) |
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return false; |
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// Check if we already have a synthetized property. |
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var existingProp = @class.Properties.FirstOrDefault(property => |
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property.Name == field.Name && |
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property.QualifiedType == field.QualifiedType); |
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if (existingProp != null) |
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{ |
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field.ExplicityIgnored = true; |
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return false; |
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} |
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field.ExplicityIgnored = true; |
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var prop = new Property |
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{ |
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Name = field.Name, |
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Namespace = field.Namespace, |
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QualifiedType = field.QualifiedType, |
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Access = field.Access, |
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Field = field |
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}; |
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// do not rename value-class fields because they would be |
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// generated as fields later on even though they are wrapped by properties; |
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// that is, in turn, because it's cleaner to write |
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// the struct marshalling logic just for properties |
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if (!prop.IsInRefTypeAndBackedByValueClassField()) |
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field.Name = Generator.GeneratedIdentifier(field.Name); |
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@class.Properties.Add(prop); |
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Log.Debug("Property created from field: {0}::{1}", @class.Name, |
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field.Name); |
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return false; |
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} |
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} |
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}
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