using System.Collections.Generic; using CppSharp.Generators; namespace CppSharp { enum TargetArchitecture { x86, x64, WASM32, WASM64 } class Options { public List<string> HeaderFiles { get; } = new List<string>(); public List<string> IncludeDirs { get; } = new List<string>(); public List<string> LibraryDirs { get; } = new List<string>(); public List<string> Libraries { get; } = new List<string>(); public List<string> Arguments { get; } = new List<string>(); public Dictionary<string, string> Defines { get; } = new Dictionary<string, string>(); public string OutputDir { get; set; } public string OutputNamespace { get; set; } public string OutputFileName { get; set; } public string InputLibraryName { get; set; } public string Prefix { get; set; } public TargetPlatform? Platform { get; set; } public TargetArchitecture Architecture { get; set; } = TargetArchitecture.x86; public GeneratorKind Kind { get; set; } = GeneratorKind.CSharp; public bool CheckSymbols { get; set; } public bool UnityBuild { get; set; } public bool Cpp11ABI { get; set; } public bool EnableExceptions { get; set; } public bool EnableRTTI { get; set; } public bool Compile { get; set; } public bool Debug { get; set; } public bool Verbose { get; set; } } }