enum FlagEnum { A = 1 << 0, B = 1 << 1, C = 1 << 2, D = 1 << 3, }; enum FlagEnum2 { A1 = 1 << 0, B1 = 3, C1 = 1 << 2, D1 = 1 << 4, }; class Foo { void toIgnore() { } }; void FooStart(Foo*, int); struct TestRename { int lowerCaseMethod(); int lowerCaseField; }; #define TEST_ENUM_ITEM_NAME_0 0 #define TEST_ENUM_ITEM_NAME_1 1 #define TEST_ENUM_ITEM_NAME_2 2 // TestStructInheritance struct S1 { int F1, F2; }; struct S2 : S1 { int F3; }; // Tests unnamed enums enum { Unnamed_Enum_1_A = 1, Unnamed_Enum_1_B = 2 }; enum { Unnamed_Enum_2_A = 3, Unnamed_Enum_2_B = 4 }; // Tests unique name for unnamed enums across translation units #include "Enums.h" enum { UnnamedEnumB1, EnumUnnamedB2 };