using System;
using System.Collections.Generic;
using CppSharp.AST;
namespace CppSharp.Generators
{
///
/// Kinds of language generators.
///
public enum GeneratorKind
{
CLI,
CSharp,
}
///
/// Output generated by each backend generator.
///
public struct GeneratorOutput
{
///
/// Translation unit associated with output.
///
public TranslationUnit TranslationUnit;
///
/// Text templates with generated output.
///
public List Templates;
}
///
/// Generators are the base class for each language backend.
///
public abstract class Generator
{
public Driver Driver { get; private set; }
protected Generator(Driver driver)
{
Driver = driver;
}
///
/// Called when a translation unit is generated.
///
public Action OnUnitGenerated = delegate { };
///
/// Setup any generator-specific passes here.
///
public abstract bool SetupPasses();
///
/// Setup any generator-specific processing here.
///
public virtual void Process()
{
}
///
/// Generates the outputs.
///
public virtual List Generate()
{
var outputs = new List();
foreach (var unit in Driver.ASTContext.TranslationUnits)
{
if (unit.Ignore || !unit.HasDeclarations)
continue;
if (unit.IsSystemHeader)
continue;
var templates = Generate(unit);
if (templates.Count == 0)
continue;
foreach (var template in templates)
template.Process();
var output = new GeneratorOutput
{
TranslationUnit = unit,
Templates = templates
};
outputs.Add(output);
OnUnitGenerated(output);
}
return outputs;
}
///
/// Generates the outputs for a given translation unit.
///
public abstract List Generate(TranslationUnit unit);
public static string GeneratedIdentifier(string id)
{
return "__" + id;
}
}
}