enum FlagEnum { A = 1 << 0, B = 1 << 1, C = 1 << 2, D = 1 << 3, }; enum FlagEnum2 { A1 = 1 << 0, B1 = 3, C1 = 1 << 2, D1 = 1 << 4, }; class Foo { void toIgnore() { } }; void FooStart(Foo*, int); struct TestRename { int lowerCaseMethod(); int lowerCaseField; }; /// A simple test. class TestCommentsPass { }; struct TestReadOnlyProperties { int readOnlyProperty; int getReadOnlyPropertyMethod() { return 0; } void setReadOnlyPropertyMethod(int value) { } }; #define TEST_ENUM_ITEM_NAME_0 0 #define TEST_ENUM_ITEM_NAME_1 0x1 #define TEST_ENUM_ITEM_NAME_2 0x2U // TestStructInheritance struct S1 { int F1, F2; }; struct S2 : S1 { int F3; }; // Tests unnamed enums enum { Unnamed_Enum_1_A = 1, Unnamed_Enum_1_B = 2 }; enum { Unnamed_Enum_2_A = 3, Unnamed_Enum_2_B = 4 }; // Tests unique name for unnamed enums across translation units #include "Enums.h" enum { UnnamedEnumB1, EnumUnnamedB2 }; struct TestCheckAmbiguousFunctionsPass { // Tests removal of const method overloads int Method(); int Method() const; int Method(int x); int Method(int x) const; }; #define CS_INTERNAL struct TestMethodAsInternal { int CS_INTERNAL beInternal(); }; class ClassWithAbstractOperator { virtual operator int() = 0; }; enum ConnectionRole { Role1, Role2 }; bool ConnectionRoleToString(const ConnectionRole& role, const char* role_str); class TestFlattenAnonymousTypesToFields { /* TODO: Enable this code (and respective test in TestPasses). public: union { int Public; }; */ protected: union { int Protected; }; };