* Add additional debug configuration
I've added the DebugOpt config for a better debugging experience.
This version enables some optimizations and uses `_ITERATOR_DEBUG_LEVEL=0` to remove many of the slowdowns of traditional debugging while still keeping the debuggability of the app intact.
It uses the release versions of llvm and crt.
* Enable native debugging when running *.Gen test projects from vs2022
* Move msvc specific define to msc toolset filter
* Update CI to build all configurations
* Ignore crashing unit test in debug builds
* Attempt to fix upload-artifact CI step
* Use msclr string marshallers
* Fix two bugs in Driver.cs
* Update parser bindings
* Add debug mode parser bindings
* Disable CI test step in windows debug
Adds two macros to the CppParser/Parser.cpp for custom assert. They print out a message regardless is release or debug enabled. Abort is only called with debug.
Macro `assertm` just prints out the message if the condition is false. Macro `assertml` also prints out the given source location to indicate where parsing fails.
Macro `assertml` is not used often but might be good to be used more.
Also, I removed an assert that seems pointless as if check before it handles it already.
Co-authored-by: HenrikVDestia <henrik.valve@destia.fi>
* Rewrite property detection logic to be more configurable.
* Add new property modes to the CLI driver.
* Refactor property handling in GetterSetterToProperty.
* Fixes to QuickJS marshaling.
* Handle more primitive types in `GetInfo`.
* Fix generator kind CLI option matching.
* Alias QuickJS generator kind to `quickjs`.
* General CLI code cleanups.
* Default to x64 platform over x86 for the CLI.
* Implement new Lua bindings file and commands for CLI tool.
* Fix QuickJS primitive type marshaling to take target sizes into account.
* Minor code cleanup.
* Avoid generating includes to units when generating the QuickJS module.
* Update file generation naming pattern for QuickJS files.
* Update QuickJS JS_GetOpaque and JS_GetAnyOpaque references to work with latest upstream.
* Update QuickJS runtime and support code to work with latest upstream.
* Avoid generating properties when generating QuickJS register code.
* Update QuickJS test suite to bootstrap its own QuickJS runtime.
* Update QuickJS test suite to use a Lua bindings definition file.
* Minor fixes to test header files.
* Fix C++ warning about return values for event invokes.
* Disable some non working tests for QuickJS.
* Enable QuickJS testing on CI.
* Fix shell color attributes for test scripts when under CI.
* WIP CI fixes.
* Fix warnings in QuickJS support runtime code.
* Use C99 designated initializers for all QuickJS class def members.
* Disable QuickJS CI steps on Windows.
* Clean up error handling for `JS_ToBool`.
* More QuickJS support code fixes.
* Rename Signal.cpp to QuickJS nomenclature.
* Fix QuickJS JS_ToBigUint call.
* Remove QuickJS test script verbosity.
* More CI fixes.
* Verbose build.
* Extension fix.
I do not know I'm first to encounter this, however, loop that removes module without translation units, could not have worked.
In C# Enumerator prohibs editing the collection so you cannot remove modules from `options.Module` while iterating `options.Mobule`.
Chose `RemoveAll` for its simplicity. Not necessary optimal solution although it might be.
Co-authored-by: HenrikVDestia <henrik.valve@destia.fi>
* TypeMap: prepare refactoring into a modular design
* TypeMap: refactor C++ backend into common methods
* TypeMap: refactor CLI backend into common methods
* CLI.Gen.cs: fix omitted typemap from previous commit
* Common.Gen.cs: fixed silly modification while testing
* GeneratorKind: add FindGeneratorKindByID method
* TypeMapDatabase: heavy refactor: group typemaps by GeneratorKind
* TypeMap: refactor CSharp backend into common methods + migration
* TypeMap: cleanup patches from previous commits
* TypeMapDatabase: fix passing GeneratorKind to FindTypeMap calls
* Stdlib.CSharp.cs: move std::map typemap from Stdlib.CLI.cs
* TypeMapDatabase: improve parameter name
* Major refactoring: refactor GeneratorKind enum into a class
* Minor fix: add readonly
* Add Type property for GenerationKind + cleanup
* GeneratorKind: add Name property + refactor hardcoded names
* GeneratorKind: add CLIOptions property + refactor hardcoded options
* CppSharp.CLI: minor fix: use generator.ToLower()
* GeneratorKind: fix warning
- Operators in generic classes do not attempt to generate as extension methods anymore
- Empty `...Extensions` classes are no longer generated
- `string` as a template argument is correctly cast
- `MarshalCharAsManagedChar` option also generates correct casts
- Suppress warning regarding returning struct field by ref
- Eliminate some tabs that snuck into the test C++ header
* support clang 15.0.7
* Fix Premake archive logic to work with official releases.
* Try and upgrade CI to latest OS versions.
* Try and fix LLD link call in parser.
* CI fixes.
* Enable VS 2019 and VS 2022 for LLVM windows workflow.
* Update to a more recent LLVM revision.
* More build fixes.
* Use the system linker for linking symbols libraries outside Windows.
Builtin lld is giving some weird linking errors when linking with the
new LLVM version. We probably need to set some custom options. Using the
system linker should be a better idea anyway, more robust and future
proof.
---------
Co-authored-by: you74674 <you74674@gmail.com>
* Fix missing Attribute dtor in GCC 11.
Parser bindings are expecting this, yet this was optimized out under GCC
11.
* Improve error handling for failed library parsing.
* Make the converted declaration cache more robust.
We were getting a failure due to duplicated original pointers. Make it
take the declaration kind into account as a key to the cache.
* Change ConsoleDriver.Run to return a failure bool.
Dereference pointers when generating getters for pointer variables.
Otherwise, the managed instance would point to the pointer itself
rather than the object at the native instance's address.
* Generator: Customization for const char[]
Allow the user to choose whether `const char[]` should be marshalled as
`string` or a normal `char` array in C#.
A new option `MarshalConstCharArrayAsString` is added, and is `true`
by default.
This helps in situations where the original C++ API distinguishes
between C-strings and char arrays using the two different notations.
* CSharpMarshal: Fix unknown length array marshal
For unknown length arrays, also run a conversion loop if the primitive
type encountered needs conversion (e.g. `char` to `sbyte`).
* CSharpTypePrinter: Fix for boolean arrays
- Expression generation for `ConstructorReference` now also recursively
calls `VisitExpression` for the argument if only one argument is
detected. This allows correct overload generation for functions taking
a variable as the default parameter value.
- Default parameters of pointer-to-enumeration types are now correctly
generated similar to primitive types.
* CSharpExpressionPrinter: Recurse into operands
Recursively call `VisitExpression` on the LHS and RHS of a binary
operator expression. This fixes the generation for complex default
parameters involving things other than two enumeration members.
* CSharpSources: Use `const` when possible
Generate `const` instead of `static` members when possible.
This allows generated members to be used when compile-time constants are
required, such as default parameters.