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When generating delegates attributed types need to be taken into account or proper calling convention won't get picked up.

pull/234/head
Elias Holzer 11 years ago committed by triton
parent
commit
cc3cc40fc4
  1. 17
      src/Generator/Generators/CLI/CLIHeadersTemplate.cs
  2. 15
      src/Generator/Generators/CSharp/CSharpTextTemplate.cs
  3. 11
      tests/Basic/Basic.Tests.cs
  4. 731
      tests/Basic/Basic.h
  5. 4
      tests/Tests.h

17
src/Generator/Generators/CLI/CLIHeadersTemplate.cs

@ -716,13 +716,18 @@ namespace CppSharp.Generators.CLI @@ -716,13 +716,18 @@ namespace CppSharp.Generators.CLI
var insideClass = typedef.Namespace is Class;
var callingConvention = function.CallingConvention.ToInteropCallConv();
if (callingConvention != System.Runtime.InteropServices.CallingConvention.Winapi)
var attributedType = typedef.Type.GetPointee() as AttributedType;
if (attributedType != null)
{
WriteLine("[{0}({1}::{2})] ",
"System::Runtime::InteropServices::UnmanagedFunctionPointer",
"System::Runtime::InteropServices::CallingConvention",
callingConvention);
var equivalentFunctionType = attributedType.Equivalent.Type as FunctionType;
var callingConvention = equivalentFunctionType.CallingConvention.ToInteropCallConv();
if (callingConvention != System.Runtime.InteropServices.CallingConvention.Winapi)
{
WriteLine("[{0}({1}::{2})] ",
"System::Runtime::InteropServices::UnmanagedFunctionPointer",
"System::Runtime::InteropServices::CallingConvention",
callingConvention);
}
}
WriteLine("{0}{1};",

15
src/Generator/Generators/CSharp/CSharpTextTemplate.cs

@ -2542,9 +2542,18 @@ namespace CppSharp.Generators.CSharp @@ -2542,9 +2542,18 @@ namespace CppSharp.Generators.CSharp
}
else if (typedef.Type.IsPointerTo(out functionType))
{
PushBlock(CSharpBlockKind.Typedef);
WriteLine("[UnmanagedFunctionPointerAttribute(global::System.Runtime.InteropServices.CallingConvention.{0})]",
functionType.CallingConvention.ToInteropCallConv());
PushBlock(CSharpBlockKind.Typedef);
var attributedType = typedef.Type.GetPointee() as AttributedType;
if (attributedType != null)
{
var equivalentFunctionType = attributedType.Equivalent.Type as FunctionType;
var callingConvention = equivalentFunctionType.CallingConvention.ToInteropCallConv();
if (callingConvention != System.Runtime.InteropServices.CallingConvention.Winapi)
{
WriteLine("[UnmanagedFunctionPointerAttribute(global::System.Runtime.InteropServices.CallingConvention.{0})]",
callingConvention);
}
}
TypePrinter.PushContext(CSharpTypePrinterContextKind.Native);
WriteLine("{0}unsafe {1};",
Helpers.GetAccess(typedef.Access),

11
tests/Basic/Basic.Tests.cs

@ -176,13 +176,12 @@ public class BasicTests : GeneratorTestFixture @@ -176,13 +176,12 @@ public class BasicTests : GeneratorTestFixture
var delegates = new TestDelegates();
var doubleSum = delegates.A(2) + delegates.B(2);
Assert.AreEqual(8, doubleSum);
}
var stdcall = delegates.StdCall(i => i);
Assert.AreEqual(1, stdcall);
[Test]
public void TestAttributedDelegate()
{
var result = basic.AttributedDelegate(2);
Assert.AreEqual(4, result);
var cdecl = delegates.CDecl(i => i);
Assert.AreEqual(1, cdecl);
}
[Test]

731
tests/Basic/Basic.h

@ -1,324 +1,321 @@ @@ -1,324 +1,321 @@
#include "../Tests.h"
class DLL_API Foo
{
public:
Foo();
int A;
float B;
const char* GetANSI();
// TODO: VC++ does not support char16
// char16 chr16;
#include "../Tests.h"
class DLL_API Foo
{
public:
Foo();
int A;
float B;
const char* GetANSI();
// TODO: VC++ does not support char16
// char16 chr16;
// Not properly handled yet - ignore
float nested_array[2][2];
// Primitive pointer types
const int* SomePointer;
const int** SomePointerPointer;
};
struct DLL_API Bar
{
enum Item
{
Item1,
Item2
};
Bar();
Item RetItem1();
int A;
float B;
Bar* returnPointerToValueType();
};
class DLL_API Foo2 : public Foo
{
struct Copy {
Foo A;
}* copy;
public:
Foo2();
int C;
Foo2 operator<<(signed int i);
Foo2 operator<<(signed long l);
Bar valueTypeField;
char testCharMarshalling(char c);
};
DLL_API Bar::Item operator |(Bar::Item left, Bar::Item right);
struct DLL_API Bar2 : public Bar
{
// Conversion operators
struct DLL_API Nested
{
operator int() const;
};
operator int() const;
operator Foo2();
Foo2 needFixedInstance() const;
typedef void *Bar2::*FunctionPointerResolvedAsVoidStar;
operator FunctionPointerResolvedAsVoidStar() const { return 0; }
int C;
Bar* pointerToStruct;
int* pointerToPrimitive;
Foo2* pointerToClass;
Bar valueStruct;
};
enum Enum
{
A = 0, B = 2, C = 5,
//D = 0x80000000,
E = 0x1,
F = -9
};
class DLL_API Hello
{
union NestedPrivate {
int i;
float f;
};
public:
union NestedPublic {
int j;
float g;
long l;
};
Hello ();
Hello(const Hello& hello);
void PrintHello(const char* s);
bool test1(int i, float f);
int add(int a, int b);
int AddFoo(Foo);
int AddFooRef(Foo&);
int AddFooPtr(Foo*);
int AddFooPtrRef(Foo*&);
Foo RetFoo(int a, float b);
int AddFoo2(Foo2);
int AddBar(Bar);
int AddBar2(Bar2);
int RetEnum(Enum);
Hello* RetNull();
bool TestPrimitiveOut(CS_OUT float* f);
bool TestPrimitiveOutRef(CS_OUT float& f);
};
class DLL_API AbstractFoo
{
public:
virtual int pureFunction(int i) = 0;
virtual int pureFunction1() = 0;
virtual int pureFunction2() = 0;
};
class DLL_API ImplementsAbstractFoo : public AbstractFoo
{
public:
virtual int pureFunction(int i);
virtual int pureFunction1();
virtual int pureFunction2();
};
class DLL_API ReturnsAbstractFoo
{
public:
ReturnsAbstractFoo();
const AbstractFoo& getFoo();
private:
ImplementsAbstractFoo i;
};
int DLL_API unsafeFunction(const Bar& ret, char* testForString, void (*foo)(int));
DLL_API Bar indirectReturn();
// Tests CheckVirtualOverrideReturnCovariance
struct Exception;
typedef Exception Ex1;
struct DerivedException;
typedef DerivedException Ex2;
struct DLL_API Exception
{
virtual Ex1* clone() = 0;
};
struct DLL_API DerivedException : public Exception
{
virtual Ex2* clone() override { return 0; }
};
// Tests for ambiguous call to native functions with default parameters
struct DLL_API DefaultParameters
{
void Foo(int a, int b = 0);
void Foo(int a);
void Bar() const;
void Bar();
};
// The Curiously Recurring Template Pattern (CRTP)
template<class Derived>
class Base
{
// methods within Base can use template to access members of Derived
Derived* create() { return new Derived(); }
};
class Derived : public Base<Derived>
{
};
// Tests the MoveFunctionToClassPass
class DLL_API basic
{
};
DLL_API int test(basic& s);
// Tests the MoveOperatorToClassPass
struct DLL_API TestMoveOperatorToClass
{
TestMoveOperatorToClass();
int A;
int B;
};
TestMoveOperatorToClass::TestMoveOperatorToClass() {}
DLL_API int operator *(TestMoveOperatorToClass klass, int b)
{
return klass.A * b;
}
DLL_API TestMoveOperatorToClass operator-(const TestMoveOperatorToClass& b)
{
TestMoveOperatorToClass nb;
nb.A = -b.A;
nb.B = -b.B;
return nb;
}
DLL_API TestMoveOperatorToClass operator+(const TestMoveOperatorToClass& b1,
const TestMoveOperatorToClass& b2)
{
TestMoveOperatorToClass b;
b.A = b1.A + b2.A;
b.B = b1.B + b2.B;
return b;
}
};
struct DLL_API Bar
{
enum Item
{
Item1,
Item2
};
Bar();
Item RetItem1();
int A;
float B;
Bar* returnPointerToValueType();
};
class DLL_API Foo2 : public Foo
{
struct Copy {
Foo A;
}* copy;
public:
Foo2();
int C;
Foo2 operator<<(signed int i);
Foo2 operator<<(signed long l);
Bar valueTypeField;
char testCharMarshalling(char c);
};
DLL_API Bar::Item operator |(Bar::Item left, Bar::Item right);
struct DLL_API Bar2 : public Bar
{
// Conversion operators
struct DLL_API Nested
{
operator int() const;
};
operator int() const;
operator Foo2();
Foo2 needFixedInstance() const;
typedef void *Bar2::*FunctionPointerResolvedAsVoidStar;
operator FunctionPointerResolvedAsVoidStar() const { return 0; }
int C;
Bar* pointerToStruct;
int* pointerToPrimitive;
Foo2* pointerToClass;
Bar valueStruct;
};
enum Enum
{
A = 0, B = 2, C = 5,
//D = 0x80000000,
E = 0x1,
F = -9
};
class DLL_API Hello
{
union NestedPrivate {
int i;
float f;
};
public:
union NestedPublic {
int j;
float g;
long l;
};
Hello ();
Hello(const Hello& hello);
void PrintHello(const char* s);
bool test1(int i, float f);
int add(int a, int b);
int AddFoo(Foo);
int AddFooRef(Foo&);
int AddFooPtr(Foo*);
int AddFooPtrRef(Foo*&);
Foo RetFoo(int a, float b);
int AddFoo2(Foo2);
int AddBar(Bar);
int AddBar2(Bar2);
int RetEnum(Enum);
Hello* RetNull();
bool TestPrimitiveOut(CS_OUT float* f);
bool TestPrimitiveOutRef(CS_OUT float& f);
};
class DLL_API AbstractFoo
{
public:
virtual int pureFunction(int i) = 0;
virtual int pureFunction1() = 0;
virtual int pureFunction2() = 0;
};
class DLL_API ImplementsAbstractFoo : public AbstractFoo
{
public:
virtual int pureFunction(int i);
virtual int pureFunction1();
virtual int pureFunction2();
};
class DLL_API ReturnsAbstractFoo
{
public:
ReturnsAbstractFoo();
const AbstractFoo& getFoo();
private:
ImplementsAbstractFoo i;
};
int DLL_API unsafeFunction(const Bar& ret, char* testForString, void (*foo)(int));
DLL_API Bar indirectReturn();
// Tests CheckVirtualOverrideReturnCovariance
struct Exception;
typedef Exception Ex1;
struct DerivedException;
typedef DerivedException Ex2;
struct DLL_API Exception
{
virtual Ex1* clone() = 0;
};
struct DLL_API DerivedException : public Exception
{
virtual Ex2* clone() override { return 0; }
};
// Tests for ambiguous call to native functions with default parameters
struct DLL_API DefaultParameters
{
void Foo(int a, int b = 0);
void Foo(int a);
void Bar() const;
void Bar();
};
// The Curiously Recurring Template Pattern (CRTP)
template<class Derived>
class Base
{
// methods within Base can use template to access members of Derived
Derived* create() { return new Derived(); }
};
class Derived : public Base<Derived>
{
};
// Tests the MoveFunctionToClassPass
class DLL_API basic
{
};
DLL_API int test(basic& s);
// Tests the MoveOperatorToClassPass
struct DLL_API TestMoveOperatorToClass
{
TestMoveOperatorToClass();
int A;
int B;
};
TestMoveOperatorToClass::TestMoveOperatorToClass() {}
DLL_API int operator *(TestMoveOperatorToClass klass, int b)
{
return klass.A * b;
}
DLL_API TestMoveOperatorToClass operator-(const TestMoveOperatorToClass& b)
{
TestMoveOperatorToClass nb;
nb.A = -b.A;
nb.B = -b.B;
return nb;
}
DLL_API TestMoveOperatorToClass operator+(const TestMoveOperatorToClass& b1,
const TestMoveOperatorToClass& b2)
{
TestMoveOperatorToClass b;
b.A = b1.A + b2.A;
b.B = b1.B + b2.B;
return b;
}
// Not a valid operator overload for Foo2 in managed code - comparison operators need to return bool.
DLL_API int operator==(const Foo2& a, const Foo2& b)
{
return 0;
}
// Tests delegates
typedef int (*DelegateInGlobalNamespace)(int);
struct DLL_API TestDelegates
{
typedef int (*DelegateInClass)(int);
typedef int(TestDelegates::*MemberDelegate)(int);
TestDelegates();
static int Double(int N) { return N * 2; }
int Triple(int N) { return N * 3; }
DelegateInClass A;
DelegateInGlobalNamespace B;
// As long as we can't marshal them make sure they're ignored
MemberDelegate C;
};
TestDelegates::TestDelegates() : A(Double), B(Double), C(&TestDelegates::Triple)
{
}
// Tests delegate generation for attributed function types
typedef int(__cdecl *AttributedDelegate)(int n);
DLL_API int __cdecl Double(int n) { return n * 2; }
DLL_API AttributedDelegate GetAttributedDelegate()
{
return Double;
}
// Tests memory leaks in constructors
// C#: Marshal.FreeHGlobal(arg0);
struct DLL_API TestMemoryLeaks
{
TestMemoryLeaks(const char* name) {}
};
// Tests that finalizers are generated
/* CLI: ~TestFinalizers() */
struct DLL_API TestFinalizers
{
};
// Tests static classes
struct DLL_API TestStaticClass
{
static int Add(int a, int b);
private:
TestStaticClass();
};
int TestStaticClass::Add(int a, int b) { return a + b; }
class HasIgnoredField
{
Base<Derived> fieldOfIgnoredType;
};
template <typename T>
class DependentTypeWithNestedIndependent
{
union
{
int i;
long l;
};
};
class DLL_API TestCopyConstructorRef
{
public:
TestCopyConstructorRef();
TestCopyConstructorRef(const TestCopyConstructorRef& other);
int A;
float B;
};
// Tests delegates
typedef int (*DelegateInGlobalNamespace)(int);
typedef int (STDCALL *DelegateStdCall)(int);
typedef int (CDECL *DelegateCDecl)(int n);
struct DLL_API TestDelegates
{
typedef int (*DelegateInClass)(int);
typedef int(TestDelegates::*MemberDelegate)(int);
TestDelegates();
static int Double(int N) { return N * 2; }
int Triple(int N) { return N * 3; }
int StdCall(DelegateStdCall del) { return del(1); }
int CDecl(DelegateCDecl del) { return del(1); }
DelegateInClass A;
DelegateInGlobalNamespace B;
// As long as we can't marshal them make sure they're ignored
MemberDelegate C;
};
TestDelegates::TestDelegates() : A(Double), B(Double), C(&TestDelegates::Triple)
{
}
// Tests memory leaks in constructors
// C#: Marshal.FreeHGlobal(arg0);
struct DLL_API TestMemoryLeaks
{
TestMemoryLeaks(const char* name) {}
};
// Tests that finalizers are generated
/* CLI: ~TestFinalizers() */
struct DLL_API TestFinalizers
{
};
// Tests static classes
struct DLL_API TestStaticClass
{
static int Add(int a, int b);
private:
TestStaticClass();
};
int TestStaticClass::Add(int a, int b) { return a + b; }
class HasIgnoredField
{
Base<Derived> fieldOfIgnoredType;
};
template <typename T>
class DependentTypeWithNestedIndependent
{
union
{
int i;
long l;
};
};
class DLL_API TestCopyConstructorRef
{
public:
TestCopyConstructorRef();
TestCopyConstructorRef(const TestCopyConstructorRef& other);
int A;
float B;
};
TestCopyConstructorRef::TestCopyConstructorRef()
{
}
@ -327,13 +324,13 @@ TestCopyConstructorRef::TestCopyConstructorRef(const TestCopyConstructorRef& oth @@ -327,13 +324,13 @@ TestCopyConstructorRef::TestCopyConstructorRef(const TestCopyConstructorRef& oth
{
A = other.A;
B = other.B;
}
template <class T>
struct EmptyNamedNestedEnum
{
enum { Value = 10 };
};
}
template <class T>
struct EmptyNamedNestedEnum
{
enum { Value = 10 };
};
typedef unsigned long foo_t;
typedef struct DLL_API SomeStruct
@ -362,30 +359,30 @@ namespace SomeNamespace @@ -362,30 +359,30 @@ namespace SomeNamespace
virtual void AbstractMethod() = 0;
};
}
// Test operator overloads
class DLL_API ClassWithOverloadedOperators
{
public:
ClassWithOverloadedOperators();
operator char();
operator int();
operator short();
};
ClassWithOverloadedOperators::ClassWithOverloadedOperators() {}
ClassWithOverloadedOperators::operator char() { return 1; }
ClassWithOverloadedOperators::operator int() { return 2; }
ClassWithOverloadedOperators::operator short() { return 3; }
// Tests global static function generation
// Test operator overloads
class DLL_API ClassWithOverloadedOperators
{
public:
ClassWithOverloadedOperators();
operator char();
operator int();
operator short();
};
ClassWithOverloadedOperators::ClassWithOverloadedOperators() {}
ClassWithOverloadedOperators::operator char() { return 1; }
ClassWithOverloadedOperators::operator int() { return 2; }
ClassWithOverloadedOperators::operator short() { return 3; }
// Tests global static function generation
DLL_API int Function()
{
return 5;
}
// Tests properties
// Tests properties
struct DLL_API TestProperties
{
TestProperties();
@ -418,35 +415,35 @@ struct DLL_API TestGetterSetterToProperties @@ -418,35 +415,35 @@ struct DLL_API TestGetterSetterToProperties
{
int getWidth();
int getHeight();
};
int TestGetterSetterToProperties::getWidth() { return 640; }
int TestGetterSetterToProperties::getHeight() { return 480; }
// Tests conversion operators of classes
class DLL_API ClassA
{
public:
ClassA(int value) { Value = value; }
int Value;
};
class DLL_API ClassB
{
public:
// conversion from ClassA (constructor):
ClassB(const ClassA& x) { Value = x.Value; }
int Value;
// conversion from ClassA (assignment):
//ClassB& operator= (const ClassA& x) { return *this; }
// conversion to ClassA (type-cast operator)
//operator ClassA() { return ClassA(); }
};
class DLL_API ClassC
{
public:
// This should NOT lead to a conversion
ClassC(const ClassA* x) { Value = x->Value; }
// This should lead to an explicit conversion
explicit ClassC(const ClassB& x) { Value = x.Value; }
int Value;
};
};
int TestGetterSetterToProperties::getWidth() { return 640; }
int TestGetterSetterToProperties::getHeight() { return 480; }
// Tests conversion operators of classes
class DLL_API ClassA
{
public:
ClassA(int value) { Value = value; }
int Value;
};
class DLL_API ClassB
{
public:
// conversion from ClassA (constructor):
ClassB(const ClassA& x) { Value = x.Value; }
int Value;
// conversion from ClassA (assignment):
//ClassB& operator= (const ClassA& x) { return *this; }
// conversion to ClassA (type-cast operator)
//operator ClassA() { return ClassA(); }
};
class DLL_API ClassC
{
public:
// This should NOT lead to a conversion
ClassC(const ClassA* x) { Value = x->Value; }
// This should lead to an explicit conversion
explicit ClassC(const ClassB& x) { Value = x.Value; }
int Value;
};

4
tests/Tests.h

@ -2,8 +2,12 @@ @@ -2,8 +2,12 @@
#if defined(_MSC_VER)
#define DLL_API __declspec(dllexport)
#define STDCALL __stdcall
#define CDECL __cdecl
#else
#define DLL_API __attribute__ ((visibility ("default")))
#define STDCALL __attribute__((stdcall))
#define CDECL __attribute__((stdcall))
#endif
#define CS_OUT
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